APAC
XMENGS
- Games
- 8
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for XMENGS on 2026-10-05
AP not rankedLineup: Apollo Elris · Vitamin · Warhawk · xDimebag
Published
—
not ranked
Rating
0.0682
134 pts if it were ranked
Depth
×0.655
APAC
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0682 × 0.655 × 3000 = 134
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 3 / 22 | 2 | 0.151 | +0.14 | 0.162 | 14.6 | 46.4 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 11 / 21 | 0 | 0.049 | +0.19 | 0.057 | 14.6 | 16.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 10 / 19 | 2 | 0.074 | +0.27 | 0.088 | 14.6 | 25.4 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 20 | 1 | 0.051 | +0.23 | 0.061 | 14.6 | 17.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 22 / 22 | 4 | 0.038 | +0.13 | 0.042 | 10.4 | 8.5 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 20 / 22 | 1 | 0.009 | +0.13 | 0.011 | 10.4 | 2.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 20 / 21 | 0 | 0.000 | +0.16 | 0.000 | 10.4 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 6 / 21 | 1 | 0.078 | +0.16 | 0.087 | 10.4 | 17.7 |
| Total | 3.369 | 100.0 | 134 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.369.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.