REDSEC
APAC

XMENGS

Games
8
Cups
0
Trophies
0
Redline · APACBreakdown →
—
Unranked · a ranking needs 10 counting games in the last twelve months
RosterSorted by RSR · career

Redline breakdown for XMENGS on 2026-10-05

AP not ranked

Lineup: Apollo Elris · Vitamin · Warhawk · xDimebag

Published
—
not ranked
Rating
0.0682
134 pts if it were ranked
Depth
×0.655
APAC
Counting
8
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0682 × 0.655 × 3000 = 134

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 22 2 0.151 +0.14 0.162 14.6 46.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 21 0 0.049 +0.19 0.057 14.6 16.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 10 / 19 2 0.074 +0.27 0.088 14.6 25.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 20 1 0.051 +0.23 0.061 14.6 17.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 22 / 22 4 0.038 +0.13 0.042 10.4 8.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 20 / 22 1 0.009 +0.13 0.011 10.4 2.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 20 / 21 0 0.000 +0.16 0.000 10.4 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 6 / 21 1 0.078 +0.16 0.087 10.4 17.7
Total 3.369 100.0 134

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 3.369.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.