REDSEC
EMEA

WipedU

Games
2
Cups
0
Trophies
0
Redline · EMEABreakdown →
—
Unranked · a ranking needs 10 counting games in the last twelve months
RosterSorted by RSR · career

Redline breakdown for WipedU on 2026-10-05

EU not ranked

Lineup: HaZeHamster · Lucky21222

Published
—
not ranked
Rating
0.0000
0 pts if it were ranked
Depth
×0.962
EMEA
Counting
2
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0000 × 0.962 × 3000 = 0

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 0.50 1.000 0.246 18 / 21 0 0.000 +0.16 0.000 50.0 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 0.50 1.000 0.246 24 / 24 0 0.000 +0.07 0.000 50.0 0.0
Total 0.492 100.0 0

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 0.492.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.