REDSEC
EMEA

WiLD MultiGaming

Games
16
Cups
0
Trophies
0
Redline · EMEABreakdown →
#40 317 ptsWorld #94 of 181 · ▼5
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #37 for 2 snapshots Top of the region
317 322 328 333 2026-10-03 — #39, 330 pts 2026-10-03 — #37, 330 pts 2026-10-03 — #37, 330 pts 2026-10-03 — #38, 333 pts 2026-10-03 — #38, 330 pts 2026-10-03 — #41, 333 pts 2026-10-03 — #40, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 333 pts 2026-10-03 — #39, 319 pts 2026-10-03 — #39, 319 pts 2026-10-03 — #39, 319 pts 2026-10-03 — #39, 319 pts 2026-10-03 — #39, 319 pts 2026-10-03 — #39, 319 pts 2026-10-03 — #39, 319 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-04 — #40, 317 pts 2026-10-05 — #40, 317 pts
2026-10-032026-10-05

Redline breakdown for WiLD MultiGaming on 2026-10-05

EU #40 · 317 points

Lineup: DogeFather · Hedsut · Herkii · Lino · theBD

Published
#40
317 pts
Rating
0.1105
319 pts recomputed
Depth
×0.962
EMEA
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1105 × 0.962 × 3000 = 319

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 23 7 0.127 +0.08 0.133 6.0 23.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 24 4 0.079 +0.07 0.083 6.0 14.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 22 / 24 0 0.000 +0.07 0.000 6.0 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 24 17 0.342 +0.07 0.349 6.0 60.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 21 / 24 5 0.044 +0.57 0.069 6.8 13.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 16 / 24 4 0.070 +0.57 0.103 6.8 20.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 21 / 23 0 0.000 +0.61 0.000 6.8 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 4 / 23 9 0.173 +0.61 0.226 6.8 44.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 23 2 0.055 +0.13 0.060 5.7 9.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 22 16 0.283 +0.18 0.300 5.7 49.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 5 / 22 7 0.142 +0.18 0.155 5.7 25.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 21 8 0.127 +0.21 0.142 5.7 23.5
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 19 / 21 1 0.010 +0.58 0.019 6.4 3.5
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 9 / 21 1 0.059 +0.58 0.088 6.4 16.4
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 21 / 21 0 0.000 +0.57 0.000 6.4 0.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 20 / 21 5 0.049 +0.59 0.076 6.4 14.2
Total 7.723 100.0 319

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.723.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.