REDSEC
EMEA

WeHaveSups

Games
14
Cups
0
Trophies
0
Redline · EMEABreakdown →
#8 646 ptsWorld #16 of 181 · new
RosterSorted by RSR · career
Redline over time 55 snapshots · peak #4 for 1 snapshot Top of the region
646 684 721 759 2026-10-03 — #4, 759 pts 2026-10-03 — #7, 705 pts 2026-10-03 — #8, 687 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 678 pts 2026-10-03 — #8, 650 pts 2026-10-03 — #8, 650 pts 2026-10-03 — #8, 650 pts 2026-10-03 — #8, 650 pts 2026-10-03 — #8, 650 pts 2026-10-03 — #8, 650 pts 2026-10-03 — #8, 650 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-04 — #8, 646 pts 2026-10-05 — #8, 646 pts
2026-10-032026-10-05

Redline breakdown for WeHaveSups on 2026-10-05

EU #8 · 646 points

Lineup: BRanDonBrayeR · Deniskozlov · Elamentaryyy · Muze

Published
#8
646 pts
Rating
0.2236
645 pts recomputed
Depth
×0.962
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.2236 × 0.962 × 3000 = 645

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 13 / 24 6 0.088 +1.00 0.161 8.6 39.9
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 24 4 0.035 +1.00 0.081 8.6 20.1
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 24 1 0.044 +1.00 0.096 8.6 23.7
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 11 / 23 6 0.100 +1.00 0.178 8.6 44.0
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 11 / 22 6 0.104 +1.00 0.183 8.6 45.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 12 / 21 9 0.137 +1.00 0.225 8.6 55.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 21 19 0.402 +0.05 0.406 5.7 67.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 21 17 0.304 +0.05 0.308 5.7 50.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 21 35 0.559 +0.05 0.563 5.7 92.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 19 19 0.351 +0.07 0.357 5.7 58.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 23 8 0.136 +0.51 0.176 6.4 32.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 22 1 0.047 +0.54 0.071 6.4 13.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 22 5 0.113 +0.54 0.152 6.4 28.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 1 / 22 14 0.340 +0.57 0.396 6.4 73.4
Total 8.616 100.0 645

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.616.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.