REDSEC
EMEA

War Addicted

Games
15
Cups
0
Trophies
0
Redline · EMEABreakdown →
#47 274 ptsWorld #107 of 181 · ▼9
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #44 for 1 snapshot Top of the region
273.0 277.0 281.0 285.0 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #44, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 285 pts 2026-10-03 — #47, 273 pts 2026-10-03 — #47, 273 pts 2026-10-03 — #47, 273 pts 2026-10-03 — #47, 273 pts 2026-10-03 — #47, 273 pts 2026-10-03 — #47, 273 pts 2026-10-03 — #47, 273 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-04 — #47, 274 pts 2026-10-05 — #47, 274 pts
2026-10-032026-10-05

Redline breakdown for War Addicted on 2026-10-05

EU #47 · 274 points

Lineup: Gq2s · GuercioPowa · Igvorn · Il_Libanese_Pg · Kris_P24 · SoliDM3cury

Published
#47
274 pts
Rating
0.0948
274 pts recomputed
Depth
×0.962
EMEA
Counting
15
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0948 × 0.962 × 3000 = 274

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 21 5 0.088 +0.11 0.094 6.8 18.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 10 / 21 4 0.088 +0.11 0.094 6.8 18.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 21 0 0.049 +0.11 0.053 6.8 10.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 19 2 0.074 +0.28 0.090 6.5 16.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 19 0 0.106 +0.28 0.125 6.5 23.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 5 / 19 15 0.245 +0.28 0.270 6.5 50.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 18 2 0.078 +0.33 0.096 6.5 17.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 11 / 24 4 0.079 +0.45 0.105 7.3 22.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 23 / 24 0 0.000 +0.45 0.000 7.3 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 16 / 24 8 0.105 +0.45 0.136 7.3 28.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 10 / 24 3 0.070 +0.45 0.095 7.3 19.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 22 2 0.057 +0.05 0.059 6.1 10.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 22 2 0.057 +0.12 0.062 6.1 10.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 21 0 0.049 +0.14 0.055 6.1 9.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 22 5 0.085 +0.12 0.091 6.1 16.1
Total 7.211 100.0 274

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.211.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.