REDSEC
VteaM
China
APAC

VteaM

Games
30
Cups
0
Trophies
0
Redline · APACBreakdown →
#2 446 ptsWorld #52 of 181 · ▲1
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #2 for 60 snapshots Top of the region
446 452 459 465 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 465 pts 2026-10-03 — #2, 446 pts 2026-10-03 — #2, 446 pts 2026-10-03 — #2, 446 pts 2026-10-03 — #2, 446 pts 2026-10-03 — #2, 446 pts 2026-10-03 — #2, 446 pts 2026-10-03 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-04 — #2, 446 pts 2026-10-05 — #2, 446 pts
2026-10-032026-10-05

Redline breakdown for VteaM on 2026-10-05

AP #2 · 446 points

Lineup: 3anJin · 700cc · Alanz2Z · JTlan57 · Miura

Published
#2
446 pts
Rating
0.2273
447 pts recomputed
Depth
×0.655
APAC
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.2273 × 0.655 × 3000 = 447

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 8 / 24 5 0.088 +0.61 0.127 4.1 10.1
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 5 / 24 2 0.088 +0.61 0.127 4.1 10.1
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 1 / 23 13 0.318 +0.63 0.381 4.1 30.4
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 1 / 23 11 0.300 +0.63 0.362 4.1 28.9
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 11 / 23 3 0.073 +0.63 0.110 4.1 8.7
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 1 / 23 3 0.227 +0.63 0.287 4.1 22.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 22 15 0.349 +0.07 0.355 2.7 18.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 21 11 0.176 +0.11 0.185 2.7 9.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 19 8 0.319 +0.17 0.335 2.7 17.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 20 8 0.224 +0.15 0.237 2.7 12.6
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 17 / 24 3 0.061 +0.49 0.087 3.8 6.5
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 1 / 24 18 0.351 +0.49 0.399 3.8 30.2
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 5 / 24 6 0.123 +0.49 0.159 3.8 12.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 19 / 24 5 0.044 +0.49 0.065 3.8 4.9
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 12 / 24 7 0.105 +0.49 0.139 3.8 10.5
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 3 / 24 11 0.219 +0.49 0.265 3.8 20.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 22 25 0.443 +0.05 0.448 2.6 22.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 22 14 0.292 +0.05 0.297 2.6 14.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 21 6 0.059 +0.08 0.062 2.6 3.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 21 18 0.392 +0.08 0.399 2.6 20.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 3 / 24 9 0.202 +0.42 0.239 3.6 17.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 10 / 24 7 0.105 +0.42 0.134 3.6 9.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 20 / 24 4 0.035 +0.42 0.050 3.6 3.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 1 / 24 22 0.386 +0.42 0.427 3.6 30.5
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 12 / 23 1 0.055 +0.44 0.075 3.6 5.4
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 14 / 21 4 0.078 +0.53 0.110 3.6 7.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 22 24 0.358 -0.14 0.346 2.4 16.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 22 19 0.387 -0.14 0.375 2.4 17.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 22 11 0.151 -0.14 0.142 2.4 6.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 22 16 0.358 -0.14 0.346 2.4 16.5
Total 18.212 100.0 447

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 18.212.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.