REDSEC
APAC

Vietnam LastZone

Games
24
Cups
0
Trophies
0
Redline · APACBreakdown →
#14 263 ptsWorld #113 of 181 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #14 for 60 snapshots Top of the region
263.0 267.0 271.0 275.0 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 275 pts 2026-10-03 — #14, 263 pts 2026-10-03 — #14, 263 pts 2026-10-03 — #14, 263 pts 2026-10-03 — #14, 263 pts 2026-10-03 — #14, 263 pts 2026-10-03 — #14, 263 pts 2026-10-03 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-04 — #14, 263 pts 2026-10-05 — #14, 263 pts
2026-10-032026-10-05

Redline breakdown for Vietnam LastZone on 2026-10-05

AP #14 · 263 points

Lineup: Pein · VLZ Hachimura · VLZ Tom · Vennus

Published
#14
263 pts
Rating
0.1338
263 pts recomputed
Depth
×0.655
APAC
Counting
24
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1338 × 0.655 × 3000 = 263

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 24 8 0.105 +0.65 0.152 5.9 17.5
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 24 3 0.026 +0.65 0.047 5.9 5.5
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 13 / 23 14 0.164 +0.67 0.222 5.9 25.6
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 3 / 23 9 0.209 +0.67 0.272 5.9 31.4
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 8 / 23 10 0.136 +0.67 0.191 5.9 22.0
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 14 / 23 2 0.055 +0.67 0.089 5.9 10.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 22 1 0.047 +0.11 0.051 3.9 4.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 21 6 0.098 +0.16 0.108 3.9 8.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 19 5 0.138 +0.23 0.155 3.9 11.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 20 5 0.092 +0.20 0.103 3.9 7.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 23 0 0.045 +0.15 0.051 3.7 3.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 22 0 0.000 +0.19 0.000 3.7 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 22 10 0.132 +0.19 0.146 3.7 10.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 21 5 0.088 +0.23 0.102 3.7 7.4
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 0.75 1.500 0.497 14 / 24 5 0.079 +0.47 0.106 4.0 8.2
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 0.75 1.500 0.497 8 / 24 8 0.114 +0.47 0.147 4.0 11.4
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 0.75 1.500 0.497 22 / 24 9 0.079 +0.47 0.106 4.0 8.2
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 0.75 1.500 0.497 18 / 24 6 0.053 +0.47 0.074 4.0 5.8
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 0.75 1.500 0.497 7 / 23 4 0.100 +0.48 0.132 4.0 10.2
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.884 0.75 1.500 0.497 4 / 21 2 0.118 +0.58 0.160 4.0 12.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 5 / 22 5 0.123 -0.09 0.117 2.6 6.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 3 / 22 14 0.264 -0.09 0.256 2.6 13.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 11 / 22 16 0.198 -0.09 0.191 2.6 9.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 4 / 22 14 0.226 -0.09 0.219 2.6 11.3
Total 12.577 100.0 263

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 12.577.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.