EMEA
Veteranii
- Games
- 16
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
PLAYER
JaKtheRupe0.63
0.86 K/G273 DMG/GRSR
PLAYER
Cotyn0.58
0.71 K/G347 DMG/GRSR
PLAYER
david-taranul210.49
1.00 K/G190 DMG/GRSR
PLAYER
Silviu0.38
0.67 K/G163 DMG/GRSR
PLAYER
Baby-sardine730.33
0.36 K/G227 DMG/GRSR
PLAYER
Infusion22TM0.27
0.50 K/G121 DMG/GRSR
PLAYER
Barbosu_coiosu0.25
0.33 K/G162 DMG/GRSR
PLAYER
Zaym58010.16
0.25 K/G74 DMG/GRSR
Redline over time
60 snapshots · peak #61 for 2 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Veteranii on 2026-10-05
EU #65 · 182 pointsLineup: Baby-sardine73 · Barbosu_coiosu · Cotyn · Infusion22TM · JaKtheRupe · Silviu · Zaym5801 · david-taranul21
Published
#65
182 pts
Rating
0.0630
182 pts recomputed
Depth
×0.962
EMEA
Counting
16
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0630 × 0.962 × 3000 = 182
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 15 / 21 | 0 | 0.039 | +0.13 | 0.044 | 6.4 | 8.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 15 / 21 | 0 | 0.039 | +0.13 | 0.044 | 6.4 | 8.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 21 / 21 | 0 | 0.000 | +0.13 | 0.000 | 6.4 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 7 / 19 | 1 | 0.085 | +0.16 | 0.094 | 6.4 | 17.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 23 | 6 | 0.091 | +0.10 | 0.097 | 6.1 | 16.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 17 / 24 | 3 | 0.061 | +0.09 | 0.065 | 6.1 | 11.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 4 / 24 | 0 | 0.088 | +0.09 | 0.093 | 6.1 | 16.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 17 / 24 | 6 | 0.088 | +0.09 | 0.093 | 6.1 | 16.2 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 12 / 24 | 1 | 0.053 | +0.46 | 0.074 | 6.8 | 14.6 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 21 / 24 | 0 | 0.000 | +0.46 | 0.000 | 6.8 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 15 / 24 | 1 | 0.044 | +0.46 | 0.063 | 6.8 | 12.4 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 23 / 24 | 3 | 0.026 | +0.46 | 0.040 | 6.8 | 7.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 8 / 23 | 5 | 0.091 | +0.15 | 0.099 | 5.7 | 16.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 16 / 22 | 2 | 0.057 | +0.20 | 0.066 | 5.7 | 10.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 10 / 22 | 5 | 0.094 | +0.20 | 0.106 | 5.7 | 17.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 15 / 21 | 0 | 0.039 | +0.24 | 0.047 | 5.7 | 7.9 |
| Total | 7.703 | 100.0 | 182 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 7.703.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.