REDSEC
EMEA

VaSyyy

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#44 294 ptsWorld #100 of 181 · new
RosterSorted by RSR · career
Redline over time 55 snapshots · peak #31 for 1 snapshot Top of the region
294 328 362 396 2026-10-03 — #31, 396 pts 2026-10-03 — #37, 348 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 312 pts 2026-10-03 — #43, 299 pts 2026-10-03 — #43, 299 pts 2026-10-03 — #43, 299 pts 2026-10-03 — #43, 299 pts 2026-10-03 — #43, 299 pts 2026-10-03 — #43, 299 pts 2026-10-03 — #43, 299 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-04 — #44, 294 pts 2026-10-05 — #44, 294 pts
2026-10-032026-10-05

Redline breakdown for VaSyyy on 2026-10-05

EU #44 · 294 points

Lineup: ChaDoU · Createur02 · KuzO_xX · M8_Peij · Nab Hill

Published
#44
294 pts
Rating
0.1023
295 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1023 × 0.962 × 3000 = 295

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 24 0 0.035 +1.00 0.081 10.3 24.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 24 2 0.053 +1.00 0.110 10.3 32.8
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 0 0.000 +1.00 0.000 10.3 0.0
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 23 / 23 0 0.000 +1.00 0.000 10.3 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 22 7 0.226 +0.13 0.238 6.9 47.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 21 9 0.157 +0.15 0.168 6.9 33.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 21 6 0.108 +0.15 0.118 6.9 23.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 21 1 0.059 +0.15 0.066 6.9 13.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 24 12 0.149 +0.54 0.193 7.8 43.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 5 / 23 0 0.073 +0.55 0.104 7.8 23.4
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 13 / 23 3 0.064 +0.55 0.093 7.8 20.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 6 / 20 3 0.102 +0.67 0.150 7.8 33.6
Total 7.139 100.0 295

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.139.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.