REDSEC
South Korea
APAC

Vaseline

Games
30
Cups
0
Trophies
0
Redline · APACBreakdown →
#4 424 ptsWorld #60 of 181 · ▼2
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #4 for 60 snapshots Top of the region
424 430 437 443 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 443 pts 2026-10-03 — #4, 424 pts 2026-10-03 — #4, 424 pts 2026-10-03 — #4, 424 pts 2026-10-03 — #4, 424 pts 2026-10-03 — #4, 424 pts 2026-10-03 — #4, 424 pts 2026-10-03 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-04 — #4, 424 pts 2026-10-05 — #4, 424 pts
2026-10-032026-10-05

Redline breakdown for Vaseline on 2026-10-05

AP #4 · 424 points

Lineup: Momentofescaps · SuminT · Youngjung · banfuni · me0w0 · yubi

Published
#4
424 pts
Rating
0.2163
425 pts recomputed
Depth
×0.655
APAC
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.2163 × 0.655 × 3000 = 425

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 24 8 0.105 +0.61 0.148 4.1 11.8
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 7 / 24 11 0.158 +0.61 0.209 4.1 16.7
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 7 / 23 4 0.100 +0.63 0.144 4.1 11.5
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 23 4 0.073 +0.63 0.110 4.1 8.8
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 12 / 23 12 0.155 +0.63 0.208 4.1 16.6
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 23 / 23 0 0.000 +0.63 0.000 4.1 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 21 12 0.333 +0.22 0.354 2.7 18.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 20 24 0.469 +0.27 0.494 2.7 26.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 20 2 0.092 +0.27 0.108 2.7 5.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 20 10 0.153 +0.27 0.174 2.7 9.2
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 9 / 24 12 0.149 +0.50 0.189 3.8 14.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 16 / 24 10 0.123 +0.50 0.160 3.8 12.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 12 / 24 12 0.149 +0.50 0.189 3.8 14.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 15 / 24 10 0.123 +0.50 0.160 3.8 12.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 14 / 24 7 0.096 +0.50 0.129 3.8 9.8
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 15 / 24 7 0.096 +0.50 0.129 3.8 9.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 21 / 22 3 0.028 +0.05 0.030 2.6 1.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 22 26 0.453 +0.05 0.458 2.6 23.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 21 19 0.402 +0.08 0.410 2.6 20.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 21 21 0.255 +0.08 0.262 2.6 13.2
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 5 / 24 18 0.228 +0.43 0.267 3.6 19.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 7 / 24 27 0.298 +0.43 0.340 3.6 24.3
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 14 / 24 13 0.149 +0.43 0.183 3.6 13.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 5 / 24 4 0.105 +0.43 0.134 3.6 9.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 1 / 23 31 0.482 +0.44 0.522 3.6 37.4
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 16 / 21 6 0.098 +0.54 0.134 3.6 9.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 24 21 0.377 +0.14 0.390 2.4 18.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 22 8 0.113 +0.20 0.126 2.4 6.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 21 14 0.176 +0.24 0.196 2.4 9.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 21 23 0.441 +0.24 0.464 2.4 22.1
Total 18.212 100.0 425

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 18.212.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.