TwoTenX
- Games
- 20
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #16 for 60 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for TwoTenX on 2026-10-05
AP #16 · 248 pointsLineup: 2iiixT7Txiii8 · Fuzzy · TTxAlexxo · TTxKage · anep
Published
#16
248 pts
Rating
0.1259
247 pts recomputed
Depth
×0.655
APAC
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1259 × 0.655 × 3000 = 247
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 22 / 24 | 3 | 0.026 | +0.54 | 0.043 | 5.9 | 5.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 20 / 24 | 0 | 0.000 | +0.54 | 0.000 | 5.9 | 0.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 17 / 24 | 4 | 0.070 | +0.54 | 0.100 | 5.9 | 11.7 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 6 / 24 | 16 | 0.202 | +0.54 | 0.250 | 5.9 | 29.2 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 4 / 24 | 10 | 0.175 | +0.54 | 0.222 | 5.9 | 25.8 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 10 / 24 | 4 | 0.079 | +0.54 | 0.111 | 5.9 | 13.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 10 / 23 | 6 | 0.100 | +0.15 | 0.109 | 3.9 | 8.5 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 4 / 22 | 12 | 0.208 | +0.20 | 0.224 | 3.9 | 17.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 5 / 22 | 9 | 0.160 | +0.20 | 0.175 | 3.9 | 13.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 8 / 21 | 6 | 0.108 | +0.24 | 0.123 | 3.9 | 9.5 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 23 / 24 | 1 | 0.009 | +0.47 | 0.015 | 5.6 | 1.7 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 23 / 24 | 2 | 0.018 | +0.47 | 0.028 | 5.6 | 3.1 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 24 / 24 | 3 | 0.026 | +0.47 | 0.040 | 5.6 | 4.4 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 17 / 24 | 8 | 0.105 | +0.47 | 0.137 | 5.6 | 15.1 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 4 / 23 | 6 | 0.145 | +0.48 | 0.184 | 5.6 | 20.3 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 11 / 21 | 6 | 0.108 | +0.58 | 0.149 | 5.6 | 16.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 13 / 24 | 3 | 0.061 | +0.18 | 0.070 | 3.7 | 5.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 4 / 22 | 13 | 0.217 | +0.24 | 0.238 | 3.7 | 17.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 4 / 21 | 16 | 0.255 | +0.29 | 0.281 | 3.7 | 20.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 21 | 6 | 0.108 | +0.29 | 0.127 | 3.7 | 9.3 |
| Total | 11.811 | 100.0 | 247 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 11.811.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.