REDSEC
EMEA

TheVipers

Games
15
Cups
0
Trophies
0
Redline · EMEABreakdown →
#33 364 ptsWorld #72 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #29 for 1 snapshot Top of the region
360 369 378 387 2026-10-03 — #33, 360 pts 2026-10-03 — #31, 378 pts 2026-10-03 — #30, 387 pts 2026-10-03 — #30, 387 pts 2026-10-03 — #29, 384 pts 2026-10-03 — #32, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #32, 384 pts 2026-10-03 — #32, 384 pts 2026-10-03 — #32, 384 pts 2026-10-03 — #32, 384 pts 2026-10-03 — #32, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 368 pts 2026-10-03 — #31, 368 pts 2026-10-03 — #31, 368 pts 2026-10-03 — #31, 368 pts 2026-10-03 — #31, 368 pts 2026-10-03 — #31, 368 pts 2026-10-03 — #31, 368 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-04 — #33, 364 pts 2026-10-05 — #33, 364 pts
2026-10-032026-10-05

Redline breakdown for TheVipers on 2026-10-05

EU #33 · 364 points

Lineup: AlienGang · Nemofile · Odysseus · Socardi · d3voll · haavoc

Published
#33
364 pts
Rating
0.1264
365 pts recomputed
Depth
×0.962
EMEA
Counting
15
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1264 × 0.962 × 3000 = 365

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 21 1 0.147 +0.14 0.158 6.6 30.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 21 12 0.333 +0.14 0.347 6.6 66.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 21 3 0.078 +0.14 0.086 6.6 16.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 9 / 20 11 0.163 +0.19 0.178 6.6 34.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 20 / 24 4 0.035 +0.53 0.055 7.4 11.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 13 / 23 9 0.118 +0.54 0.158 7.4 33.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 4 / 23 5 0.136 +0.54 0.179 7.4 38.4
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 10 / 20 5 0.102 +0.66 0.149 7.4 31.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 5 / 23 12 0.182 +0.12 0.191 5.9 32.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 22 2 0.066 +0.17 0.074 5.9 12.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 22 3 0.066 +0.17 0.074 5.9 12.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 21 9 0.127 +0.20 0.141 5.9 24.2
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 21 / 21 2 0.020 +0.57 0.034 6.7 6.6
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 22 / 21 3 0.029 +0.57 0.049 6.7 9.4
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 21 / 21 1 0.010 +0.58 0.019 6.7 3.7
Total 7.445 100.0 365

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.445.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.