REDSEC
APAC

TEAMSEA

Games
30
Cups
0
Trophies
0
Redline · APACBreakdown →
#12 344 ptsWorld #82 of 181 · ▼4
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #12 for 60 snapshots Top of the region
344 349 354 359 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 359 pts 2026-10-03 — #12, 344 pts 2026-10-03 — #12, 344 pts 2026-10-03 — #12, 344 pts 2026-10-03 — #12, 344 pts 2026-10-03 — #12, 344 pts 2026-10-03 — #12, 344 pts 2026-10-03 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-04 — #12, 344 pts 2026-10-05 — #12, 344 pts
2026-10-032026-10-05

Redline breakdown for TEAMSEA on 2026-10-05

AP #12 · 344 points

Lineup: DDangKKae · LimitedART · TSEA_KOTH · TSEA_Poker · TSEA_nnxxtj

Published
#12
344 pts
Rating
0.1753
344 pts recomputed
Depth
×0.655
APAC
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1753 × 0.655 × 3000 = 344

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 9 / 24 13 0.158 +0.63 0.211 4.4 18.3
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 18 / 24 7 0.061 +0.63 0.095 4.4 8.2
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 10 / 23 8 0.118 +0.65 0.167 4.4 14.5
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 23 2 0.018 +0.65 0.035 4.4 3.0
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 23 6 0.055 +0.65 0.088 4.4 7.6
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 23 5 0.082 +0.65 0.123 4.4 10.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 21 4 0.078 +0.24 0.091 2.9 5.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 20 11 0.194 +0.30 0.219 2.9 12.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 20 17 0.276 +0.30 0.303 2.9 17.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 20 16 0.306 +0.30 0.334 2.9 19.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 2 / 24 4 0.184 +0.52 0.229 4.2 18.8
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 14 / 24 2 0.053 +0.52 0.077 4.2 6.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 4 / 24 18 0.246 +0.52 0.295 4.2 24.1
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 3 / 24 7 0.184 +0.52 0.229 4.2 18.8
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 15 / 24 5 0.079 +0.52 0.110 4.2 9.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 17 / 24 1 0.044 +0.52 0.066 4.2 5.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 23 4 0.073 +0.13 0.079 2.8 4.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 22 11 0.236 +0.17 0.251 2.8 13.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 22 22 0.415 +0.17 0.431 2.8 23.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 21 24 0.451 +0.21 0.470 2.8 25.7
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 0.75 1.500 0.497 12 / 24 8 0.114 +0.45 0.145 3.0 8.5
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 0.75 1.500 0.497 12 / 24 5 0.088 +0.45 0.115 3.0 6.7
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 0.75 1.500 0.497 2 / 24 11 0.246 +0.45 0.287 3.0 16.7
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 0.75 1.500 0.497 4 / 24 5 0.132 +0.45 0.165 3.0 9.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 0.75 1.500 0.497 9 / 23 5 0.091 +0.46 0.120 3.0 7.0
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.884 0.75 1.500 0.497 6 / 21 10 0.167 +0.56 0.214 3.0 12.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 6 / 24 2 0.079 +0.16 0.087 2.0 3.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 12 / 22 6 0.104 +0.22 0.117 2.0 4.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 17 / 21 4 0.078 +0.26 0.093 2.0 3.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 8 / 21 7 0.118 +0.26 0.135 2.0 5.3
Total 16.775 100.0 344

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 16.775.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.