REDSEC
AMERICAS

Team Novo

Games
16
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#45 282 ptsWorld #105 of 181 · new
RosterSorted by RSR · career
Redline over time 46 snapshots · peak #29 for 2 snapshots Top of the region
180 214 248 282 2026-10-03 — #30, 221 pts 2026-10-03 — #29, 222 pts 2026-10-03 — #29, 227 pts 2026-10-03 — #30, 221 pts 2026-10-03 — #30, 231 pts 2026-10-03 — #30, 231 pts 2026-10-03 — #30, 237 pts 2026-10-03 — #33, 222 pts 2026-10-03 — #32, 222 pts 2026-10-03 — #33, 222 pts 2026-10-03 — #33, 222 pts 2026-10-03 — #32, 222 pts 2026-10-03 — #39, 198 pts 2026-10-04 — #39, 198 pts 2026-10-04 — #39, 198 pts 2026-10-04 — #39, 186 pts 2026-10-04 — #38, 180 pts 2026-10-04 — #38, 189 pts 2026-10-04 — #43, 189 pts 2026-10-04 — #43, 189 pts 2026-10-04 — #43, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #42, 189 pts 2026-10-04 — #45, 282 pts 2026-10-04 — #45, 282 pts 2026-10-05 — #45, 282 pts
2026-10-032026-10-05

Redline breakdown for Team Novo on 2026-10-05

AM #45 · 282 points

Lineup: 1CaponeFPS · SolemFPS · T0G0D · valk4nn

Published
#45
282 pts
Rating
0.0943
283 pts recomputed
Depth
×1.000
AMERICAS
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0943 × 1.000 × 3000 = 283

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 23 10 0.245 -0.04 0.242 6.0 43.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 23 8 0.109 -0.04 0.107 6.0 19.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 23 5 0.091 -0.04 0.089 6.0 16.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 9 / 22 1 0.057 -0.01 0.056 6.0 10.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 14 / 24 1 0.044 +0.54 0.067 6.8 13.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 24 / 24 0 0.000 +0.54 0.000 6.8 0.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 20 / 23 2 0.018 +0.56 0.032 6.8 6.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 15 / 19 1 0.053 +0.63 0.084 6.8 17.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 21 2 0.020 +0.11 0.022 5.7 3.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 21 6 0.108 +0.11 0.115 5.7 19.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 22 19 0.245 +0.08 0.252 5.7 43.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 20 1 0.082 +0.07 0.085 5.7 14.6
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 20 / 24 0 0.000 +0.73 0.000 6.4 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 3 / 24 5 0.167 +0.73 0.231 6.4 44.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 22 / 24 0 0.000 +0.73 0.000 6.4 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 10 / 23 6 0.100 +0.76 0.155 6.4 30.0
Total 8.150 100.0 283

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.150.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.