REDSEC
EMEA

Team Netcode

Games
25
Cups
0
Trophies
0
Redline · EMEABreakdown →
#35 349 ptsWorld #80 of 181 · ▲5
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #28 for 3 snapshots Top of the region
349 374 398 423 2026-10-03 — #31, 375 pts 2026-10-03 — #28, 423 pts 2026-10-03 — #28, 423 pts 2026-10-03 — #28, 414 pts 2026-10-03 — #31, 378 pts 2026-10-03 — #35, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 369 pts 2026-10-03 — #34, 354 pts 2026-10-03 — #34, 354 pts 2026-10-03 — #34, 354 pts 2026-10-03 — #34, 354 pts 2026-10-03 — #34, 354 pts 2026-10-03 — #34, 354 pts 2026-10-03 — #34, 354 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-04 — #35, 349 pts 2026-10-05 — #35, 349 pts
2026-10-032026-10-05

Redline breakdown for Team Netcode on 2026-10-05

EU #35 · 349 points

Lineup: Ace · Aeoze · EichelMeier · PYURIX · VIOLENTIZ · Zgegoz · xltachi_Uchiha_

Published
#35
349 pts
Rating
0.1215
351 pts recomputed
Depth
×0.962
EMEA
Counting
25
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1215 × 0.962 × 3000 = 351

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 22 / 24 2 0.018 +1.00 0.048 5.4 7.5
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 14 / 24 0 0.035 +1.00 0.081 5.4 12.7
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 13 / 24 3 0.061 +1.00 0.123 5.4 19.3
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 23 2 0.055 +1.00 0.113 5.4 17.7
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 21 / 22 6 0.057 +1.00 0.116 5.4 18.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 21 4 0.078 +0.10 0.084 3.6 8.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 20 4 0.092 +0.16 0.101 3.6 10.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 24 8 0.114 +0.02 0.115 3.6 12.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 10 / 20 19 0.245 +0.16 0.259 3.6 27.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 22 / 23 0 0.000 +0.55 0.000 4.1 0.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 1 / 22 17 0.368 +0.59 0.426 4.1 50.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 3 / 22 15 0.274 +0.59 0.331 4.1 38.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 17 / 22 3 0.066 +0.61 0.100 4.1 11.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 23 9 0.118 +0.01 0.119 3.4 11.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 23 21 0.255 +0.01 0.255 3.4 25.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 23 20 0.309 +0.01 0.310 3.4 30.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 23 3 0.027 +0.01 0.028 3.4 2.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 12 / 24 3 0.070 +0.57 0.102 3.9 11.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 24 / 24 2 0.018 +0.57 0.031 3.9 3.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 23 0 0.000 +0.61 0.000 3.9 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 23 / 23 2 0.018 +0.61 0.033 3.9 3.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 22 0 0.000 +0.04 0.000 3.2 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 22 12 0.179 +0.10 0.187 3.2 17.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 21 / 21 2 0.020 +0.13 0.022 3.2 2.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 22 3 0.075 +0.10 0.081 3.2 7.6
Total 13.611 100.0 351

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 13.611.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.