REDSEC
EMEA

Team KAOS

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#56 237 ptsWorld #124 of 181 · ▼12
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #52 for 5 snapshots Top of the region
236.0 239.3 242.7 246.0 2026-10-03 — #52, 246 pts 2026-10-03 — #52, 246 pts 2026-10-03 — #52, 246 pts 2026-10-03 — #52, 246 pts 2026-10-03 — #52, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 246 pts 2026-10-03 — #55, 236 pts 2026-10-03 — #55, 236 pts 2026-10-03 — #55, 236 pts 2026-10-03 — #55, 236 pts 2026-10-03 — #55, 236 pts 2026-10-03 — #55, 236 pts 2026-10-03 — #55, 236 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-04 — #56, 237 pts 2026-10-05 — #56, 237 pts
2026-10-032026-10-05

Redline breakdown for Team KAOS on 2026-10-05

EU #56 · 237 points

Lineup: Fede_Kruegger · Jeray_MataRatas · MGZ210502 · franchuforever · zELLrz2

Published
#56
237 pts
Rating
0.0817
236 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0817 × 0.962 × 3000 = 236

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 19 0 0.000 +0.29 0.000 8.3 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 19 0 0.053 +0.29 0.066 8.3 15.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 19 5 0.096 +0.29 0.114 8.3 27.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 18 4 0.089 +0.33 0.109 8.3 26.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 23 9 0.127 +0.05 0.130 7.9 29.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 24 4 0.035 +0.03 0.036 7.9 8.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 23 / 23 7 0.064 +0.07 0.067 7.9 15.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 6 / 23 13 0.182 +0.07 0.187 7.9 42.5
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 4 / 21 4 0.137 +0.55 0.180 8.8 45.9
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 20 / 21 0 0.000 +0.55 0.000 8.8 0.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 18 / 19 1 0.011 +0.54 0.020 8.8 5.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 14 / 19 1 0.053 +0.54 0.079 8.8 20.2
Total 5.623 100.0 236

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.623.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.