REDSEC
APAC

Team GX

Games
12
Cups
0
Trophies
0
Redline · APACBreakdown →
#41 81 ptsWorld #180 of 181 · ▼9
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #41 for 60 snapshots Top of the region
81.0 82.0 83.0 84.0 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 84 pts 2026-10-03 — #41, 81 pts 2026-10-03 — #41, 81 pts 2026-10-03 — #41, 81 pts 2026-10-03 — #41, 81 pts 2026-10-03 — #41, 81 pts 2026-10-03 — #41, 81 pts 2026-10-03 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-04 — #41, 81 pts 2026-10-05 — #41, 81 pts
2026-10-032026-10-05

Redline breakdown for Team GX on 2026-10-05

AP #41 · 81 points

Lineup: FR13ND · H3R0n · S C O U T · TacticalSnood

Published
#41
81 pts
Rating
0.0406
80 pts recomputed
Depth
×0.655
APAC
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0406 × 0.655 × 3000 = 80

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 23 0 0.036 +0.19 0.043 7.2 6.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 22 0 0.000 +0.24 0.000 7.2 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 22 1 0.009 +0.24 0.012 7.2 1.8
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 22 / 24 0 0.000 +0.51 0.000 10.2 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 20 / 24 0 0.000 +0.51 0.000 10.2 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 16 / 24 0 0.035 +0.51 0.054 10.2 10.8
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 14 / 24 1 0.044 +0.51 0.065 10.2 13.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 17 / 23 1 0.045 +0.52 0.068 10.2 13.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 22 2 0.066 -0.04 0.064 6.8 8.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 22 3 0.075 -0.04 0.073 6.8 9.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 22 1 0.009 -0.04 0.009 6.8 1.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 22 7 0.113 -0.04 0.111 6.8 14.8
Total 6.483 100.0 80

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.483.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.