REDSEC
AMERICAS

Team Chosen

Games
18
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#43 291 ptsWorld #101 of 181 · new
RosterSorted by RSR · career
Redline over time 34 snapshots · peak #35 for 1 snapshot Top of the region
162 205 248 291 2026-10-03 — #37, 204 pts 2026-10-04 — #37, 204 pts 2026-10-04 — #36, 207 pts 2026-10-04 — #37, 192 pts 2026-10-04 — #37, 192 pts 2026-10-04 — #35, 201 pts 2026-10-04 — #44, 189 pts 2026-10-04 — #46, 183 pts 2026-10-04 — #47, 168 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #46, 174 pts 2026-10-04 — #47, 162 pts 2026-10-04 — #43, 291 pts 2026-10-04 — #43, 291 pts 2026-10-05 — #43, 291 pts
2026-10-032026-10-05

Redline breakdown for Team Chosen on 2026-10-05

AM #43 · 291 points

Lineup: IAm_Siik · KICK-thechivo205 · Omaliyo · T7ToTy

Published
#43
291 pts
Rating
0.0969
291 pts recomputed
Depth
×1.000
AMERICAS
Counting
18
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0969 × 1.000 × 3000 = 291

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 6 / 24 6 0.114 +0.93 0.189 7.0 39.9
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 21 / 24 3 0.026 +0.93 0.061 7.0 12.9
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 18 / 24 6 0.053 +0.93 0.104 7.0 22.0
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 1 0.009 +0.93 0.026 7.0 5.6
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 16 / 24 6 0.088 +0.93 0.154 7.0 32.6
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 24 2 0.018 +0.93 0.045 7.0 9.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 23 12 0.109 -0.04 0.107 4.7 15.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 23 2 0.018 -0.04 0.018 4.7 2.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 23 14 0.191 -0.04 0.188 4.7 26.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 22 6 0.094 -0.01 0.094 4.7 13.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 24 7 0.123 +0.54 0.163 5.3 25.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 5 / 24 5 0.114 +0.54 0.153 5.3 24.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 13 / 23 1 0.045 +0.55 0.070 5.3 11.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 10 / 19 2 0.074 +0.62 0.112 5.3 17.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 21 0 0.049 +0.11 0.053 4.5 7.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 21 2 0.020 +0.11 0.022 4.5 2.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 22 7 0.066 +0.08 0.070 4.5 9.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 20 5 0.092 +0.07 0.095 4.5 12.7
Total 10.482 100.0 291

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 10.482.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.