REDSEC
EMEA

Team borrarna

Games
16
Cups
0
Trophies
0
Redline · EMEABreakdown →
#49 268 ptsWorld #112 of 181 · ▼10
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #46 for 3 snapshots Top of the region
267.0 271.0 275.0 279.0 2026-10-03 — #46, 276 pts 2026-10-03 — #47, 279 pts 2026-10-03 — #46, 279 pts 2026-10-03 — #46, 276 pts 2026-10-03 — #47, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #49, 279 pts 2026-10-03 — #49, 279 pts 2026-10-03 — #49, 279 pts 2026-10-03 — #49, 279 pts 2026-10-03 — #49, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 279 pts 2026-10-03 — #50, 267 pts 2026-10-03 — #50, 267 pts 2026-10-03 — #50, 267 pts 2026-10-03 — #50, 267 pts 2026-10-03 — #50, 267 pts 2026-10-03 — #50, 267 pts 2026-10-03 — #50, 267 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-04 — #49, 268 pts 2026-10-05 — #49, 268 pts
2026-10-032026-10-05

Redline breakdown for Team borrarna on 2026-10-05

EU #49 · 268 points

Lineup: EmiZak0 · Hustlehoff · Jeffe_Pesos · MaskinChipp · Mr_Zoortaq

Published
#49
268 pts
Rating
0.0929
268 pts recomputed
Depth
×0.962
EMEA
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0929 × 0.962 × 3000 = 268

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 21 0 0.000 +0.16 0.000 6.4 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 21 4 0.206 +0.16 0.219 6.4 40.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 21 0 0.039 +0.16 0.045 6.4 8.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 20 2 0.071 +0.21 0.082 6.4 15.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 19 6 0.245 +0.29 0.271 6.1 47.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 19 1 0.064 +0.29 0.078 6.1 13.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 19 9 0.277 +0.29 0.303 6.1 53.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 18 2 0.078 +0.33 0.096 6.1 16.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 10 / 24 4 0.079 +0.58 0.114 6.8 22.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 21 / 24 1 0.009 +0.58 0.017 6.8 3.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 22 / 23 1 0.009 +0.62 0.019 6.8 3.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 17 / 23 1 0.045 +0.62 0.074 6.8 14.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 23 / 23 2 0.018 +0.04 0.019 5.7 3.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 24 1 0.044 +0.03 0.045 5.7 7.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 23 5 0.045 +0.07 0.048 5.7 7.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 23 2 0.064 +0.07 0.067 5.7 11.0
Total 7.703 100.0 268

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.703.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.