REDSEC
APAC

Tactical Panic

Games
10
Cups
0
Trophies
0
Redline · APACBreakdown →
#38 104 ptsWorld #176 of 181 · ▼8
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #38 for 60 snapshots Top of the region
104.0 105.7 107.3 109.0 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 109 pts 2026-10-03 — #38, 104 pts 2026-10-03 — #38, 104 pts 2026-10-03 — #38, 104 pts 2026-10-03 — #38, 104 pts 2026-10-03 — #38, 104 pts 2026-10-03 — #38, 104 pts 2026-10-03 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-04 — #38, 104 pts 2026-10-05 — #38, 104 pts
2026-10-032026-10-05

Redline breakdown for Tactical Panic on 2026-10-05

AP #38 · 104 points

Lineup: MonteFrags · ScottyA · SinghSaab · SnOpeeee

Published
#38
104 pts
Rating
0.0532
105 pts recomputed
Depth
×0.655
APAC
Counting
10
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0532 × 0.655 × 3000 = 105

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 6 / 24 0 0.061 +0.50 0.087 11.5 19.8
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 22 / 24 1 0.009 +0.50 0.016 11.5 3.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 21 / 24 0 0.000 +0.50 0.000 11.5 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 12 / 24 1 0.053 +0.50 0.076 11.5 17.3
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 10 / 23 1 0.055 +0.52 0.080 11.5 18.0
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 19 / 21 0 0.000 +0.62 0.000 11.5 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 22 7 0.160 -0.05 0.157 7.7 23.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 22 6 0.123 -0.05 0.120 7.7 18.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 22 0 0.000 -0.05 0.000 7.7 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 22 3 0.028 -0.05 0.027 7.7 4.1
Total 5.746 100.0 105

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.746.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.