REDSEC
EMEA

Tactical Minds

Games
30
Cups
0
Trophies
0
Redline · EMEABreakdown →
#48 274 ptsWorld #106 of 181 · ▼6
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #43 for 2 snapshots Top of the region
274 279 283 288 2026-10-03 — #47, 276 pts 2026-10-03 — #46, 285 pts 2026-10-03 — #44, 288 pts 2026-10-03 — #43, 288 pts 2026-10-03 — #43, 285 pts 2026-10-03 — #46, 285 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 288 pts 2026-10-03 — #46, 276 pts 2026-10-03 — #46, 276 pts 2026-10-03 — #46, 276 pts 2026-10-03 — #46, 276 pts 2026-10-03 — #46, 276 pts 2026-10-03 — #46, 276 pts 2026-10-03 — #46, 276 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-04 — #48, 274 pts 2026-10-05 — #48, 274 pts
2026-10-032026-10-05

Redline breakdown for Tactical Minds on 2026-10-05

EU #48 · 274 points

Lineup: Dieser_Manni · LckdBy1Eye · LlyrIxX- · MoralSupportUnit · Psypath · SirPantsDown · aTz

Published
#48
274 pts
Rating
0.0948
273 pts recomputed
Depth
×0.962
EMEA
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0948 × 0.962 × 3000 = 273

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 22 5 0.094 +0.14 0.102 3.1 9.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 21 12 0.196 +0.16 0.209 3.1 18.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 19 / 21 4 0.039 +0.16 0.045 3.1 4.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 21 11 0.176 +0.16 0.189 3.1 16.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 24 1 0.053 +0.54 0.079 3.5 7.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 23 5 0.045 +0.56 0.070 3.5 7.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 9 / 23 6 0.100 +0.56 0.138 3.5 13.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 17 / 20 3 0.071 +0.68 0.112 3.5 11.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 23 4 0.191 +0.09 0.198 2.9 16.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 24 0 0.000 +0.08 0.000 2.9 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 24 2 0.053 +0.08 0.056 2.9 4.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 24 11 0.096 +0.08 0.101 2.9 8.6
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 11 / 24 1 0.053 +0.58 0.081 3.3 7.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 24 1 0.009 +0.58 0.017 3.3 1.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 15 / 23 0 0.036 +0.62 0.061 3.3 5.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 16 / 23 4 0.073 +0.62 0.109 3.3 10.4
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 22 / 24 1 0.009 +0.93 0.027 4.2 3.2
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 20 / 24 2 0.018 +0.93 0.045 4.2 5.4
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 21 / 22 0 0.000 +1.00 0.000 4.2 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 13 / 22 1 0.047 +1.00 0.101 4.2 12.2
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 16 / 20 0 0.041 +1.00 0.091 4.2 10.9
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 14 / 19 0 0.043 +1.00 0.094 4.2 11.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 22 8 0.123 +0.05 0.126 2.8 10.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 22 11 0.198 +0.12 0.208 2.8 16.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 6 / 21 7 0.137 +0.14 0.147 2.8 11.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 22 0 0.047 +0.12 0.052 2.8 4.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 4 / 21 7 0.167 +0.58 0.217 3.1 19.6
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 18 / 21 2 0.020 +0.58 0.035 3.1 3.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 11 / 21 4 0.088 +0.58 0.125 3.1 11.3
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 10 / 21 2 0.069 +0.60 0.102 3.1 9.2
Total 15.886 100.0 273

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 15.886.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.