REDSEC
EMEA

SwissEliteTigers

Games
13
Cups
0
Trophies
0
Redline · EMEABreakdown →
#37 343 ptsWorld #83 of 181 · ▼6
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #34 for 5 snapshots Top of the region
343 349 354 360 2026-10-03 — #34, 357 pts 2026-10-03 — #34, 357 pts 2026-10-03 — #34, 357 pts 2026-10-03 — #34, 357 pts 2026-10-03 — #34, 357 pts 2026-10-03 — #37, 357 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #36, 345 pts 2026-10-03 — #36, 345 pts 2026-10-03 — #36, 345 pts 2026-10-03 — #36, 345 pts 2026-10-03 — #36, 345 pts 2026-10-03 — #36, 345 pts 2026-10-03 — #36, 345 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-04 — #37, 343 pts 2026-10-05 — #37, 343 pts
2026-10-032026-10-05

Redline breakdown for SwissEliteTigers on 2026-10-05

EU #37 · 343 points

Lineup: Flavio · MoepCH · addix97 · xBOSNiA_WaRRioR_

Published
#37
343 pts
Rating
0.1193
344 pts recomputed
Depth
×0.962
EMEA
Counting
13
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1193 × 0.962 × 3000 = 344

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 23 / 24 0 0.000 +1.00 0.000 10.9 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 19 5 0.128 +0.27 0.147 7.3 30.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 5 / 19 10 0.191 +0.27 0.214 7.3 44.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 19 1 0.064 +0.27 0.077 7.3 16.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 18 0 0.044 +0.31 0.057 7.3 11.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 7 / 24 4 0.096 +0.57 0.134 8.2 31.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 1 / 24 4 0.228 +0.57 0.281 8.2 66.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 23 / 23 0 0.000 +0.61 0.000 8.2 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 10 / 23 4 0.082 +0.61 0.120 8.2 28.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 2 / 22 5 0.208 +0.04 0.211 6.9 41.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 22 2 0.066 +0.11 0.071 6.9 14.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 21 9 0.225 +0.13 0.237 6.9 46.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 12 / 22 1 0.057 +0.11 0.061 6.9 12.1
Total 6.433 100.0 344

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.433.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.