AMERICAS
Strategic
- Games
- 8
- Cups
- 1
- Trophies
- 0
- First seen
- 2026-07-11
RosterSorted by RSR · career
Redline breakdown for Strategic on 2026-10-05
AM not rankedLineup: DeadBySnipez · Lock llI · theEnforcementX
Published
—
not ranked
Rating
0.0590
177 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
9
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0590 × 1.000 × 3000 = 177
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 7 / 23 | 1 | 0.073 | +0.24 | 0.085 | 11.5 | 29.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 8 / 24 | 2 | 0.061 | +0.20 | 0.071 | 11.5 | 24.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 13 / 24 | 1 | 0.044 | +0.20 | 0.051 | 11.5 | 17.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 13 / 24 | 5 | 0.079 | +0.20 | 0.090 | 11.5 | 30.9 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.933 | 0.75 | 1.125 | 0.394 | 16 / 24 | 0 | 0.035 | +0.75 | 0.066 | 12.9 | 25.4 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.933 | 0.75 | 1.125 | 0.394 | 20 / 24 | 0 | 0.000 | +0.75 | 0.000 | 12.9 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.933 | 0.75 | 1.125 | 0.394 | 8 / 24 | 0 | 0.044 | +0.75 | 0.079 | 12.9 | 30.4 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.933 | 0.75 | 1.125 | 0.394 | 19 / 23 | 0 | 0.000 | +0.78 | 0.000 | 12.9 | 0.0 |
| 2026-07-11 | RallyCry x EA 25k Cup Final standing | T3 ×0.15 | 0.516 | 1.00 | 1.000 | 0.077 | 37 / 44 | — | 0.159 | +1.00 | 0.251 | 2.5 | 19.1 |
| Total | 3.051 | 100.0 | 177 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.051.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.