AMERICAS
Skill issue unit
- Games
- 8
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for Skill issue unit on 2026-10-05
AM not rankedLineup: Escan · Grgfatty92 · SalmonSpider
Published
—
not ranked
Rating
0.0890
267 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0890 × 1.000 × 3000 = 267
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 14 / 23 | 0 | 0.036 | +0.19 | 0.043 | 11.8 | 15.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 2 / 21 | 4 | 0.206 | +0.28 | 0.230 | 11.8 | 81.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 17 / 21 | 2 | 0.059 | +0.28 | 0.072 | 11.8 | 25.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 7 / 21 | 3 | 0.098 | +0.28 | 0.115 | 11.8 | 40.7 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 0.75 | 1.125 | 0.415 | 13 / 24 | 3 | 0.061 | +0.54 | 0.089 | 13.2 | 35.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 0.75 | 1.125 | 0.415 | 19 / 24 | 0 | 0.000 | +0.54 | 0.000 | 13.2 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 0.75 | 1.125 | 0.415 | 5 / 23 | 0 | 0.073 | +0.56 | 0.105 | 13.2 | 41.6 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.985 | 0.75 | 1.125 | 0.415 | 16 / 19 | 0 | 0.043 | +0.63 | 0.070 | 13.2 | 27.7 |
| Total | 3.139 | 100.0 | 267 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.139.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.