EMEA
SFD
- Games
- 12
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #40 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for SFD on 2026-10-05
EU #50 · 268 pointsLineup: AquaZero · Jarno · Muskettisoturi
Published
#50
268 pts
Rating
0.0928
268 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0928 × 0.962 × 3000 = 268
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 2 / 21 | 5 | 0.216 | +0.11 | 0.225 | 9.1 | 59.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 19 / 21 | 2 | 0.020 | +0.11 | 0.022 | 9.1 | 5.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 8 / 21 | 3 | 0.078 | +0.11 | 0.084 | 9.1 | 22.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 12 / 19 | 5 | 0.106 | +0.14 | 0.115 | 9.1 | 30.1 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 0.75 | 1.125 | 0.415 | 21 / 23 | 0 | 0.000 | +0.57 | 0.000 | 10.2 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.985 | 0.75 | 1.125 | 0.415 | 2 / 22 | 7 | 0.226 | +0.60 | 0.283 | 10.2 | 83.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.985 | 0.75 | 1.125 | 0.415 | 14 / 22 | 4 | 0.075 | +0.60 | 0.111 | 10.2 | 32.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.985 | 0.75 | 1.125 | 0.415 | 20 / 22 | 1 | 0.009 | +0.63 | 0.020 | 10.2 | 5.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 5 / 23 | 2 | 0.091 | +0.02 | 0.092 | 5.7 | 15.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 19 / 23 | 0 | 0.000 | +0.02 | 0.000 | 5.7 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 16 / 23 | 1 | 0.045 | +0.02 | 0.046 | 5.7 | 7.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 13 / 23 | 0 | 0.036 | +0.02 | 0.037 | 5.7 | 6.1 |
| Total | 4.072 | 100.0 | 268 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 4.072.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.