EMEA
SEER Team
- Games
- 19
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #41 for 2 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for SEER Team on 2026-10-05
EU #45 · 294 pointsLineup: ABRIICOT · ECFRnolie · HUNDEUR · KnAtorK · Qodeh · R3acker · SEER_TANK
Published
#45
294 pts
Rating
0.1023
295 pts recomputed
Depth
×0.962
EMEA
Counting
19
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1023 × 0.962 × 3000 = 295
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 24 / 24 | 0 | 0.000 | +0.03 | 0.000 | 5.2 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 10 / 23 | 11 | 0.145 | +0.08 | 0.151 | 4.9 | 21.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 18 / 24 | 14 | 0.123 | +0.08 | 0.128 | 4.9 | 18.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 7 / 24 | 8 | 0.132 | +0.08 | 0.137 | 4.9 | 19.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 9 / 24 | 15 | 0.175 | +0.08 | 0.181 | 4.9 | 25.6 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 19 / 24 | 3 | 0.026 | +0.45 | 0.040 | 5.5 | 6.3 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 18 / 24 | 8 | 0.070 | +0.45 | 0.094 | 5.5 | 15.0 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 22 / 24 | 1 | 0.009 | +0.45 | 0.015 | 5.5 | 2.4 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 18 / 24 | 3 | 0.026 | +0.45 | 0.040 | 5.5 | 6.3 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 21 / 24 | 3 | 0.026 | +0.93 | 0.061 | 6.9 | 12.3 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 19 / 24 | 1 | 0.009 | +0.93 | 0.026 | 6.9 | 5.3 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 11 / 23 | 8 | 0.118 | +0.04 | 0.121 | 4.6 | 16.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 21 / 24 | 4 | 0.035 | +0.03 | 0.036 | 4.6 | 4.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 11 / 23 | 13 | 0.164 | +0.06 | 0.168 | 4.6 | 22.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 21 / 23 | 13 | 0.118 | +0.06 | 0.122 | 4.6 | 16.3 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 12 / 21 | 4 | 0.088 | +0.54 | 0.122 | 5.2 | 18.4 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 3 / 21 | 6 | 0.196 | +0.54 | 0.244 | 5.2 | 36.7 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 5 / 19 | 2 | 0.106 | +0.53 | 0.143 | 5.2 | 21.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 7 / 19 | 6 | 0.138 | +0.53 | 0.180 | 5.2 | 27.1 |
| Total | 9.541 | 100.0 | 295 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.541.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.