REDSEC
AMERICAS

Running on FXMS

Games
30
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#25 441 ptsWorld #55 of 181 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #25 for 16 snapshots Top of the region
215 290 366 441 2026-10-03 — #25, 226 pts 2026-10-03 — #25, 226 pts 2026-10-03 — #25, 226 pts 2026-10-03 — #25, 226 pts 2026-10-03 — #25, 226 pts 2026-10-03 — #25, 226 pts 2026-10-03 — #25, 226 pts 2026-10-03 — #25, 226 pts 2026-10-03 — #25, 226 pts 2026-10-03 — #27, 215 pts 2026-10-03 — #28, 218 pts 2026-10-03 — #29, 221 pts 2026-10-03 — #29, 221 pts 2026-10-03 — #29, 221 pts 2026-10-03 — #26, 239 pts 2026-10-03 — #26, 240 pts 2026-10-03 — #26, 243 pts 2026-10-03 — #25, 245 pts 2026-10-03 — #25, 269 pts 2026-10-03 — #25, 269 pts 2026-10-03 — #25, 276 pts 2026-10-03 — #26, 276 pts 2026-10-03 — #26, 276 pts 2026-10-03 — #26, 279 pts 2026-10-03 — #26, 279 pts 2026-10-03 — #26, 285 pts 2026-10-03 — #26, 285 pts 2026-10-04 — #26, 285 pts 2026-10-04 — #26, 279 pts 2026-10-04 — #26, 279 pts 2026-10-04 — #26, 279 pts 2026-10-04 — #26, 276 pts 2026-10-04 — #30, 270 pts 2026-10-04 — #28, 279 pts 2026-10-04 — #28, 273 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 279 pts 2026-10-04 — #27, 276 pts 2026-10-04 — #25, 441 pts 2026-10-04 — #25, 441 pts 2026-10-05 — #25, 441 pts
2026-10-032026-10-05

Redline breakdown for Running on FXMS on 2026-10-05

AM #25 · 441 points

Lineup: Matt5kktv · TTVFPSCRANK · X3THOS · iStacksTV · xIFreaqz-

Published
#25
441 pts
Rating
0.1471
441 pts recomputed
Depth
×1.000
AMERICAS
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1471 × 1.000 × 3000 = 441

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 8 / 24 5 0.088 +0.91 0.152 4.5 20.6
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 24 5 0.079 +0.91 0.140 4.5 19.0
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 24 8 0.158 +0.91 0.240 4.5 32.5
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 8 / 24 4 0.079 +0.91 0.140 4.5 19.0
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 24 6 0.140 +0.91 0.219 4.5 29.7
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 13 / 24 6 0.088 +0.91 0.152 4.5 20.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 23 2 0.018 -0.06 0.017 3.0 1.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 23 13 0.245 -0.06 0.240 3.0 21.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 23 11 0.145 -0.06 0.141 3.0 12.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 22 10 0.142 -0.03 0.139 3.0 12.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 24 5 0.105 +0.42 0.133 3.4 13.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 24 12 0.140 +0.42 0.172 3.4 17.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 10 / 24 12 0.149 +0.42 0.182 3.4 18.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 23 3 0.073 +0.44 0.097 3.4 9.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 22 2 0.066 +0.33 0.083 2.9 7.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 19 11 0.170 +0.50 0.212 2.9 18.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 18 15 0.356 +0.52 0.407 2.9 34.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 19 8 0.138 +0.48 0.175 2.9 15.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 23 / 24 1 0.009 +0.71 0.020 3.2 1.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 23 / 24 3 0.026 +0.71 0.050 3.2 4.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 10 / 24 0 0.044 +0.71 0.076 3.2 7.3
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 11 / 23 1 0.055 +0.74 0.093 3.2 9.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 24 3 0.026 +0.29 0.034 2.7 2.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 23 19 0.373 +0.34 0.405 2.7 32.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 22 6 0.104 +0.35 0.127 2.7 10.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 22 4 0.075 +0.35 0.095 2.7 7.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 9 / 24 11 0.140 +0.56 0.185 3.0 16.9
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 16 / 24 7 0.096 +0.56 0.134 3.0 12.2
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 21 / 24 4 0.035 +0.56 0.056 3.0 5.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 16 / 22 0 0.038 +0.62 0.063 3.0 5.7
Total 16.339 100.0 441

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 16.339.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.