AMERICAS
RIP SA RANKED
- Games
- 8
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for RIP SA RANKED on 2026-10-05
AM not rankedLineup: DiGolf · MaaDzinn · NighTzRj · THz099
Published
—
not ranked
Rating
0.1094
328 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1094 × 1.000 × 3000 = 328
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 21 / 22 | 2 | 0.019 | +0.35 | 0.027 | 11.8 | 9.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 14 / 19 | 6 | 0.106 | +0.52 | 0.142 | 11.8 | 50.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 18 | 10 | 0.156 | +0.55 | 0.201 | 11.8 | 70.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 16 / 19 | 6 | 0.106 | +0.50 | 0.141 | 11.8 | 49.6 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 4 / 24 | 6 | 0.140 | +0.72 | 0.200 | 13.2 | 79.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 24 / 24 | 1 | 0.009 | +0.72 | 0.021 | 13.2 | 8.2 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 20 / 24 | 1 | 0.009 | +0.72 | 0.021 | 13.2 | 8.2 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 7 / 23 | 2 | 0.082 | +0.76 | 0.131 | 13.2 | 52.2 |
| Total | 3.965 | 100.0 | 328 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.965.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.