REDSEC
APAC

Rindoh gaming

Games
30
Cups
0
Trophies
0
Redline · APACBreakdown →
#5 413 ptsWorld #63 of 181 · ▲1
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #5 for 60 snapshots Top of the region
413 419 424 430 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 430 pts 2026-10-03 — #5, 413 pts 2026-10-03 — #5, 413 pts 2026-10-03 — #5, 413 pts 2026-10-03 — #5, 413 pts 2026-10-03 — #5, 413 pts 2026-10-03 — #5, 413 pts 2026-10-03 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-04 — #5, 413 pts 2026-10-05 — #5, 413 pts
2026-10-032026-10-05

Redline breakdown for Rindoh gaming on 2026-10-05

AP #5 · 413 points

Lineup: Don · MakaHaDoMaa · Ruwra · momoRiy19 · sekizouugokanai

Published
#5
413 pts
Rating
0.2096
412 pts recomputed
Depth
×0.655
APAC
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.2096 × 0.655 × 3000 = 412

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 1 0.009 +0.61 0.018 4.1 1.4
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 13 / 24 15 0.167 +0.61 0.219 4.1 17.5
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 14 / 23 10 0.127 +0.64 0.177 4.1 14.1
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 10 / 23 18 0.209 +0.64 0.268 4.1 21.4
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 6 / 23 6 0.118 +0.64 0.166 4.1 13.2
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 3 / 23 22 0.327 +0.64 0.391 4.1 31.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 22 15 0.302 +0.07 0.309 2.7 16.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 21 11 0.176 +0.12 0.186 2.7 9.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 19 11 0.160 +0.18 0.174 2.7 9.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 20 13 0.235 +0.16 0.248 2.7 13.2
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 6 / 24 12 0.167 +0.50 0.209 3.8 15.8
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 3 / 24 3 0.149 +0.50 0.189 3.8 14.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 11 / 24 11 0.140 +0.50 0.180 3.8 13.6
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 4 / 24 2 0.105 +0.50 0.140 3.8 10.5
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 7 / 24 16 0.202 +0.50 0.247 3.8 18.6
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 2 / 24 27 0.386 +0.50 0.435 3.8 32.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 23 13 0.318 +0.11 0.328 2.6 16.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 22 14 0.292 +0.15 0.307 2.6 15.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 22 7 0.066 +0.15 0.073 2.6 3.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 21 5 0.098 +0.19 0.110 2.6 5.5
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 20 / 24 9 0.079 +0.43 0.104 3.6 7.4
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 3 / 24 16 0.263 +0.43 0.304 3.6 21.7
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 11 / 24 7 0.105 +0.43 0.134 3.6 9.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 9 / 24 16 0.184 +0.43 0.221 3.6 15.8
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 5 / 23 7 0.136 +0.44 0.170 3.6 12.2
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 3 / 21 4 0.176 +0.54 0.223 3.6 16.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 24 6 0.175 +0.14 0.187 2.4 8.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 22 7 0.113 +0.20 0.126 2.4 6.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 21 4 0.088 +0.25 0.102 2.4 4.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 2 / 21 13 0.294 +0.25 0.317 2.4 15.1
Total 18.212 100.0 412

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 18.212.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.