EMEA
RhinoGaming
- Games
- 8
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for RhinoGaming on 2026-10-05
EU not rankedLineup: Battlepig · Hightech1337 · Norby2010 · Savage · XSGT_PEITSCHEX
Published
—
not ranked
Rating
0.0615
177 pts if it were ranked
Depth
×0.962
EMEA
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0615 × 0.962 × 3000 = 177
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 21 / 21 | 3 | 0.029 | +0.13 | 0.033 | 13.2 | 12.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 5 / 21 | 6 | 0.137 | +0.13 | 0.146 | 13.2 | 55.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 21 | 2 | 0.059 | +0.13 | 0.064 | 13.2 | 24.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 9 / 19 | 5 | 0.106 | +0.16 | 0.116 | 13.2 | 44.2 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 18 / 22 | 0 | 0.000 | +0.07 | 0.000 | 11.8 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 22 / 22 | 1 | 0.009 | +0.13 | 0.011 | 11.8 | 3.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 13 / 21 | 2 | 0.059 | +0.16 | 0.066 | 11.8 | 22.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 17 / 22 | 0 | 0.038 | +0.13 | 0.042 | 11.8 | 14.4 |
| Total | 3.738 | 100.0 | 177 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.738.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.