AMERICAS
REAL SHOOTERS
- Games
- 20
- Cups
- 1
- Trophies
- 0
- First seen
- 2026-07-11
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #26 for 10 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for REAL SHOOTERS on 2026-10-05
AM #38 · 321 pointsLineup: HOLLYWOODHADDEN · Osaja · OuterSpaceHam · Senpapi31
Published
#38
321 pts
Rating
0.1072
321 pts recomputed
Depth
×1.000
AMERICAS
Counting
21
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1072 × 1.000 × 3000 = 321
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 13 / 23 | 4 | 0.073 | +0.18 | 0.082 | 5.0 | 12.4 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 13 / 21 | 1 | 0.049 | +0.27 | 0.060 | 5.0 | 9.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 20 / 21 | 0 | 0.000 | +0.27 | 0.000 | 5.0 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 18 / 21 | 0 | 0.000 | +0.27 | 0.000 | 5.0 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 2 / 22 | 22 | 0.368 | -0.02 | 0.366 | 4.8 | 52.5 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 16 / 22 | 4 | 0.075 | -0.04 | 0.074 | 4.8 | 10.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 20 | 7 | 0.112 | +0.01 | 0.113 | 4.8 | 16.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 9 / 22 | 11 | 0.151 | -0.04 | 0.148 | 4.8 | 21.3 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 14 / 24 | 0 | 0.035 | +0.72 | 0.064 | 5.4 | 10.4 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 15 / 24 | 1 | 0.044 | +0.72 | 0.077 | 5.4 | 12.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 9 / 24 | 2 | 0.061 | +0.72 | 0.102 | 5.4 | 16.4 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 22 / 23 | 0 | 0.000 | +0.76 | 0.000 | 5.4 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 5 / 22 | 7 | 0.142 | +0.07 | 0.147 | 4.5 | 19.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 2 / 22 | 12 | 0.274 | +0.07 | 0.280 | 4.5 | 38.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 5 / 22 | 11 | 0.179 | +0.07 | 0.185 | 4.5 | 25.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 22 | 14 | 0.179 | +0.07 | 0.185 | 4.5 | 25.1 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 22 / 24 | 2 | 0.018 | +0.58 | 0.032 | 5.1 | 4.8 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 20 / 24 | 3 | 0.026 | +0.58 | 0.045 | 5.1 | 6.8 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 16 / 24 | 7 | 0.096 | +0.58 | 0.135 | 5.1 | 20.7 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 17 / 22 | 1 | 0.047 | +0.64 | 0.077 | 5.1 | 11.7 |
| 2026-07-11 | RallyCry x EA 25k Cup Final standing | T3 ×0.15 | 0.516 | 1.00 | 1.000 | 0.077 | 24 / 44 | — | 0.240 | +1.00 | 0.343 | 0.8 | 8.2 |
| Total | 9.769 | 100.0 | 321 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.769.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.