REDSEC
AMERICAS

Razzlerdazzlers

Games
12
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#56 189 ptsWorld #144 of 181 · ▼11
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #45 for 13 snapshots Top of the region
93 125 157 189 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 93 pts 2026-10-03 — #45, 96 pts 2026-10-03 — #45, 96 pts 2026-10-03 — #45, 98 pts 2026-10-03 — #45, 98 pts 2026-10-03 — #46, 98 pts 2026-10-03 — #48, 98 pts 2026-10-03 — #49, 99 pts 2026-10-03 — #49, 100 pts 2026-10-03 — #48, 100 pts 2026-10-03 — #50, 108 pts 2026-10-03 — #50, 108 pts 2026-10-03 — #50, 111 pts 2026-10-03 — #50, 111 pts 2026-10-03 — #50, 111 pts 2026-10-03 — #51, 111 pts 2026-10-03 — #51, 111 pts 2026-10-03 — #51, 111 pts 2026-10-03 — #52, 111 pts 2026-10-04 — #52, 111 pts 2026-10-04 — #52, 111 pts 2026-10-04 — #52, 111 pts 2026-10-04 — #52, 111 pts 2026-10-04 — #52, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #59, 111 pts 2026-10-04 — #56, 189 pts 2026-10-04 — #56, 189 pts 2026-10-05 — #56, 189 pts
2026-10-032026-10-05

Redline breakdown for Razzlerdazzlers on 2026-10-05

AM #56 · 189 points

Lineup: Raidedbyoff · SuperFly89 · XxGo_OofxX · xXBORAT454Xx

Published
#56
189 pts
Rating
0.0627
188 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0627 × 1.000 × 3000 = 188

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 22 / 23 1 0.009 +0.23 0.012 8.8 3.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 24 7 0.123 +0.20 0.136 8.8 36.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 24 3 0.061 +0.20 0.071 8.8 18.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 24 4 0.096 +0.20 0.108 8.8 28.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 9 / 24 4 0.079 +0.57 0.114 9.9 33.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 24 1 0.009 +0.57 0.017 9.9 5.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 18 / 24 3 0.026 +0.57 0.044 9.9 13.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 18 / 23 3 0.027 +0.60 0.047 9.9 14.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 22 / 22 1 0.009 +0.09 0.011 6.3 2.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 21 / 22 1 0.009 +0.09 0.011 6.3 2.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 3 / 22 3 0.160 +0.09 0.167 6.3 31.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 19 / 22 0 0.000 +0.09 0.000 6.3 0.0
Total 5.291 100.0 188

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.291.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.