REDSEC
EMEA

RandomSquad

Games
14
Cups
0
Trophies
0
Redline · EMEABreakdown →
#52 254 ptsWorld #114 of 181 · ▼11
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #48 for 5 snapshots Top of the region
254 258 263 267 2026-10-03 — #48, 264 pts 2026-10-03 — #48, 267 pts 2026-10-03 — #48, 267 pts 2026-10-03 — #48, 267 pts 2026-10-03 — #48, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 267 pts 2026-10-03 — #51, 256 pts 2026-10-03 — #51, 256 pts 2026-10-03 — #51, 256 pts 2026-10-03 — #51, 256 pts 2026-10-03 — #51, 256 pts 2026-10-03 — #51, 256 pts 2026-10-03 — #51, 256 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-04 — #52, 254 pts 2026-10-05 — #52, 254 pts
2026-10-032026-10-05

Redline breakdown for RandomSquad on 2026-10-05

EU #52 · 254 points

Lineup: M1sterAZ · m4cha--w · manmat972

Published
#52
254 pts
Rating
0.0885
255 pts recomputed
Depth
×0.962
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0885 × 0.962 × 3000 = 255

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.933 0.75 1.500 0.525 16 / 24 0 0.035 +1.00 0.081 8.6 20.1
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G2 T2 ×0.50 0.933 0.75 1.500 0.525 22 / 23 1 0.009 +1.00 0.029 8.6 7.3
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G3 T2 ×0.50 0.933 0.75 1.500 0.525 23 / 23 0 0.000 +1.00 0.000 8.6 0.0
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G4 T2 ×0.50 0.933 0.75 1.500 0.525 10 / 23 2 0.064 +1.00 0.127 8.6 31.3
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G5 T2 ×0.50 0.933 0.75 1.500 0.525 23 / 23 2 0.018 +1.00 0.050 8.6 12.2
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G6 T2 ×0.50 0.933 0.75 1.500 0.525 20 / 21 0 0.000 +1.00 0.000 8.6 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 10 / 19 6 0.117 +0.29 0.137 5.7 22.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 12 / 19 4 0.096 +0.29 0.113 5.7 18.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 10 / 19 2 0.074 +0.29 0.090 5.7 14.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 13 / 18 4 0.089 +0.33 0.109 5.7 17.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 0.75 1.125 0.394 13 / 24 4 0.070 +0.45 0.095 6.4 17.6
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 0.75 1.125 0.394 2 / 24 9 0.228 +0.45 0.270 6.4 50.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 0.75 1.125 0.394 9 / 24 4 0.079 +0.45 0.105 6.4 19.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 0.75 1.125 0.394 11 / 24 6 0.096 +0.45 0.126 6.4 23.3
Total 6.123 100.0 255

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.123.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.