REDSEC
AMERICAS

Purge

Games
12
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#59 171 ptsWorld #155 of 181 · new
RosterSorted by RSR · career
Redline over time 46 snapshots · peak #48 for 5 snapshots Top of the region
88 116 143 171 2026-10-03 — #51, 88 pts 2026-10-03 — #52, 88 pts 2026-10-03 — #52, 89 pts 2026-10-03 — #50, 94 pts 2026-10-03 — #48, 111 pts 2026-10-03 — #48, 111 pts 2026-10-03 — #48, 114 pts 2026-10-03 — #48, 114 pts 2026-10-03 — #48, 114 pts 2026-10-03 — #49, 114 pts 2026-10-03 — #49, 114 pts 2026-10-03 — #49, 114 pts 2026-10-03 — #50, 114 pts 2026-10-04 — #50, 114 pts 2026-10-04 — #50, 114 pts 2026-10-04 — #50, 114 pts 2026-10-04 — #50, 114 pts 2026-10-04 — #50, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #57, 114 pts 2026-10-04 — #59, 171 pts 2026-10-04 — #59, 171 pts 2026-10-05 — #59, 171 pts
2026-10-032026-10-05

Redline breakdown for Purge on 2026-10-05

AM #59 · 171 points

Lineup: 1-OGx · Marquilis · PURGESTORMTRP70 · TriniKnight · Void

Published
#59
171 pts
Rating
0.0570
171 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0570 × 1.000 × 3000 = 171

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 23 3 0.091 -0.02 0.090 8.8 23.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 23 0 0.036 -0.02 0.036 8.8 9.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 23 3 0.073 -0.02 0.072 8.8 18.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 22 6 0.094 +0.01 0.095 8.8 25.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 22 4 0.104 +0.01 0.104 8.3 26.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 21 / 22 2 0.019 -0.01 0.019 8.3 4.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 20 0 0.051 +0.04 0.053 8.3 13.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 22 1 0.057 -0.01 0.056 8.3 14.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 12 / 22 0 0.047 +0.10 0.051 7.9 12.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 22 1 0.009 +0.10 0.011 7.9 2.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 22 / 22 0 0.000 +0.10 0.000 7.9 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 22 2 0.085 +0.10 0.090 7.9 21.3
Total 5.604 100.0 171

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.604.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.