EMEA
PTJ Squad
- Games
- 16
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #59 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for PTJ Squad on 2026-10-05
EU #64 · 208 pointsLineup: Conejo matador · ELMOZZARELLA · IWilsmithI · Lunsk7 · MueIde_MusIo · XThiroX · alvarorecuerda
Published
#64
208 pts
Rating
0.0722
208 pts recomputed
Depth
×0.962
EMEA
Counting
16
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0722 × 0.962 × 3000 = 208
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 22 | 1 | 0.047 | +0.15 | 0.053 | 6.7 | 10.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 18 / 21 | 3 | 0.029 | +0.17 | 0.034 | 6.7 | 6.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 6 / 21 | 3 | 0.098 | +0.17 | 0.108 | 6.7 | 20.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 15 / 21 | 7 | 0.108 | +0.17 | 0.119 | 6.7 | 22.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 20 / 23 | 0 | 0.000 | +0.58 | 0.000 | 7.5 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 21 / 22 | 4 | 0.038 | +0.61 | 0.062 | 7.5 | 13.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 9 / 22 | 2 | 0.066 | +0.61 | 0.100 | 7.5 | 21.7 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 8 / 22 | 5 | 0.094 | +0.64 | 0.138 | 7.5 | 29.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 12 / 23 | 1 | 0.055 | +0.10 | 0.059 | 6.3 | 10.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 6 / 24 | 3 | 0.088 | +0.09 | 0.093 | 6.3 | 16.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 24 | 2 | 0.053 | +0.09 | 0.056 | 6.3 | 10.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 24 / 24 | 1 | 0.009 | +0.09 | 0.010 | 6.3 | 1.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 5 / 23 | 0 | 0.073 | +0.05 | 0.075 | 4.5 | 9.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 10 / 24 | 8 | 0.114 | +0.04 | 0.116 | 4.5 | 15.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 13 / 23 | 0 | 0.036 | +0.07 | 0.039 | 4.5 | 5.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 8 / 23 | 6 | 0.100 | +0.07 | 0.104 | 4.5 | 13.5 |
| Total | 7.377 | 100.0 | 208 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 7.377.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.