REDSEC
EMEA

PTJ Squad

Games
16
Cups
0
Trophies
0
Redline · EMEABreakdown →
#64 208 ptsWorld #139 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #59 for 1 snapshot Top of the region
189 200 211 222 2026-10-03 — #61, 189 pts 2026-10-03 — #60, 201 pts 2026-10-03 — #60, 201 pts 2026-10-03 — #59, 222 pts 2026-10-03 — #60, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 219 pts 2026-10-03 — #63, 210 pts 2026-10-03 — #63, 210 pts 2026-10-03 — #63, 210 pts 2026-10-03 — #63, 210 pts 2026-10-03 — #63, 210 pts 2026-10-03 — #63, 210 pts 2026-10-03 — #63, 210 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-04 — #64, 208 pts 2026-10-05 — #64, 208 pts
2026-10-032026-10-05

Redline breakdown for PTJ Squad on 2026-10-05

EU #64 · 208 points

Lineup: Conejo matador · ELMOZZARELLA · IWilsmithI · Lunsk7 · MueIde_MusIo · XThiroX · alvarorecuerda

Published
#64
208 pts
Rating
0.0722
208 pts recomputed
Depth
×0.962
EMEA
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0722 × 0.962 × 3000 = 208

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 22 1 0.047 +0.15 0.053 6.7 10.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 21 3 0.029 +0.17 0.034 6.7 6.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 21 3 0.098 +0.17 0.108 6.7 20.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 21 7 0.108 +0.17 0.119 6.7 22.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 20 / 23 0 0.000 +0.58 0.000 7.5 0.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 22 4 0.038 +0.61 0.062 7.5 13.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 9 / 22 2 0.066 +0.61 0.100 7.5 21.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 22 5 0.094 +0.64 0.138 7.5 29.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 23 1 0.055 +0.10 0.059 6.3 10.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 24 3 0.088 +0.09 0.093 6.3 16.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 24 2 0.053 +0.09 0.056 6.3 10.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 24 / 24 1 0.009 +0.09 0.010 6.3 1.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 5 / 23 0 0.073 +0.05 0.075 4.5 9.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 10 / 24 8 0.114 +0.04 0.116 4.5 15.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 13 / 23 0 0.036 +0.07 0.039 4.5 5.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 8 / 23 6 0.100 +0.07 0.104 4.5 13.5
Total 7.377 100.0 208

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.377.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.