REDSEC
EMEA

Pohjolan Pedot

Games
14
Cups
0
Trophies
0
Redline · EMEABreakdown →
#36 346 ptsWorld #81 of 181 · ▼6
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #32 for 1 snapshot Top of the region
345 351 357 363 2026-10-03 — #32, 360 pts 2026-10-03 — #33, 360 pts 2026-10-03 — #33, 360 pts 2026-10-03 — #33, 360 pts 2026-10-03 — #33, 360 pts 2026-10-03 — #36, 360 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 363 pts 2026-10-03 — #35, 363 pts 2026-10-03 — #35, 363 pts 2026-10-03 — #35, 363 pts 2026-10-03 — #35, 363 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 360 pts 2026-10-03 — #35, 345 pts 2026-10-03 — #35, 345 pts 2026-10-03 — #35, 345 pts 2026-10-03 — #35, 345 pts 2026-10-03 — #35, 345 pts 2026-10-03 — #35, 345 pts 2026-10-03 — #35, 345 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-04 — #36, 346 pts 2026-10-05 — #36, 346 pts
2026-10-032026-10-05

Redline breakdown for Pohjolan Pedot on 2026-10-05

EU #36 · 346 points

Lineup: Milodelapin · Rausku · Vaaqu · Vesku

Published
#36
346 pts
Rating
0.1199
346 pts recomputed
Depth
×0.962
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1199 × 0.962 × 3000 = 346

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 14 / 24 0 0.035 +0.92 0.076 8.6 18.8
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 24 / 24 1 0.009 +0.92 0.026 8.6 6.5
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 6 / 22 1 0.075 +1.00 0.144 8.6 35.5
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 10 / 22 3 0.075 +1.00 0.144 8.6 35.5
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 15 / 20 4 0.082 +1.00 0.153 8.6 37.8
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 6 / 19 1 0.085 +1.00 0.158 8.6 39.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 18 11 0.178 +0.17 0.192 5.7 31.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 18 3 0.089 +0.17 0.099 5.7 16.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 16 2 0.073 +0.17 0.082 5.7 13.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 16 7 0.134 +0.17 0.146 5.7 24.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 17 / 21 5 0.088 +0.57 0.125 6.4 23.2
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 13 / 21 1 0.049 +0.57 0.075 6.4 14.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 12 / 21 8 0.127 +0.56 0.170 6.4 31.6
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 17 / 21 3 0.069 +0.58 0.101 6.4 18.8
Total 7.736 100.0 346

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.736.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.