REDSEC
EMEA

PLUS1

Games
14
Cups
0
Trophies
0
Redline · EMEABreakdown →
#28 433 ptsWorld #57 of 181 · ▼2
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #25 for 1 snapshot Top of the region
433 440 446 453 2026-10-03 — #26, 450 pts 2026-10-03 — #26, 450 pts 2026-10-03 — #26, 450 pts 2026-10-03 — #26, 450 pts 2026-10-03 — #25, 450 pts 2026-10-03 — #27, 450 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 453 pts 2026-10-03 — #27, 434 pts 2026-10-03 — #27, 434 pts 2026-10-03 — #27, 434 pts 2026-10-03 — #27, 434 pts 2026-10-03 — #27, 434 pts 2026-10-03 — #27, 434 pts 2026-10-03 — #27, 434 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-04 — #28, 433 pts 2026-10-05 — #28, 433 pts
2026-10-032026-10-05

Redline breakdown for PLUS1 on 2026-10-05

EU #28 · 433 points

Lineup: Arizo · Fatzeblack · Thoomzy

Published
#28
433 pts
Rating
0.1504
434 pts recomputed
Depth
×0.962
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1504 × 0.962 × 3000 = 434

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.933 0.75 1.500 0.525 8 / 24 0 0.044 +1.00 0.096 8.6 23.7
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G2 T2 ×0.50 0.933 0.75 1.500 0.525 15 / 23 3 0.064 +1.00 0.127 8.6 31.3
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G3 T2 ×0.50 0.933 0.75 1.500 0.525 16 / 23 1 0.045 +1.00 0.098 8.6 24.4
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G4 T2 ×0.50 0.933 0.75 1.500 0.525 2 / 23 4 0.191 +1.00 0.289 8.6 71.4
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G5 T2 ×0.50 0.933 0.75 1.500 0.525 21 / 23 3 0.027 +1.00 0.067 8.6 16.6
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G6 T2 ×0.50 0.933 0.75 1.500 0.525 16 / 21 7 0.108 +1.00 0.188 8.6 46.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 4 / 19 11 0.223 +0.25 0.246 5.7 40.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 14 / 19 6 0.106 +0.25 0.123 5.7 20.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 9 / 19 7 0.128 +0.25 0.145 5.7 24.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 12 / 18 3 0.089 +0.29 0.106 5.7 17.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 0.75 1.125 0.394 15 / 24 7 0.096 +0.55 0.133 6.4 24.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 0.75 1.125 0.394 4 / 24 9 0.167 +0.55 0.214 6.4 39.6
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 0.75 1.125 0.394 7 / 23 10 0.155 +0.60 0.204 6.4 37.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 0.75 1.125 0.394 11 / 23 1 0.055 +0.60 0.084 6.4 15.6
Total 6.123 100.0 434

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.123.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.