EMEA
Outclass
- Games
- 20
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #36 for 3 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Outclass on 2026-10-05
EU #39 · 320 pointsLineup: SniperPigna · kyborg · xSysteM93 · zGhoul
Published
#39
320 pts
Rating
0.1115
322 pts recomputed
Depth
×0.962
EMEA
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1115 × 0.962 × 3000 = 322
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 5 / 21 | 1 | 0.088 | +0.15 | 0.097 | 5.0 | 14.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 21 | 7 | 0.118 | +0.15 | 0.128 | 5.0 | 18.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 15 / 21 | 9 | 0.127 | +0.15 | 0.138 | 5.0 | 20.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 6 / 20 | 6 | 0.133 | +0.20 | 0.147 | 5.0 | 21.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 17 / 24 | 1 | 0.044 | +0.54 | 0.067 | 5.6 | 10.9 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 9 / 23 | 2 | 0.064 | +0.55 | 0.093 | 5.6 | 15.1 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 15 / 23 | 3 | 0.064 | +0.55 | 0.093 | 5.6 | 15.1 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 18 / 20 | 10 | 0.102 | +0.67 | 0.149 | 5.6 | 24.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 14 / 24 | 1 | 0.044 | -0.02 | 0.043 | 4.8 | 5.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 24 / 24 | 3 | 0.026 | -0.02 | 0.026 | 4.8 | 3.5 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 10 / 23 | 7 | 0.109 | +0.02 | 0.110 | 4.8 | 15.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 5 / 21 | 11 | 0.186 | +0.08 | 0.192 | 4.8 | 26.4 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 16 / 23 | 2 | 0.055 | +0.03 | 0.056 | 4.5 | 7.3 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 2 / 24 | 9 | 0.228 | +0.02 | 0.230 | 4.5 | 29.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 21 / 23 | 2 | 0.018 | +0.06 | 0.019 | 4.5 | 2.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 2 / 23 | 7 | 0.218 | +0.06 | 0.223 | 4.5 | 29.0 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 15 / 21 | 5 | 0.088 | +0.53 | 0.122 | 5.1 | 17.8 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 21 / 21 | 3 | 0.029 | +0.53 | 0.047 | 5.1 | 6.9 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 10 / 19 | 6 | 0.117 | +0.53 | 0.155 | 5.1 | 22.7 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 17 / 19 | 3 | 0.074 | +0.53 | 0.105 | 5.1 | 15.3 |
| Total | 9.808 | 100.0 | 322 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.808.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.