EMEA
Old Generation
- Games
- 21
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #51 for 5 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Old Generation on 2026-10-05
EU #54 · 245 pointsLineup: Bimmer540 · Kaasie026 · RoYaL_Flush4 · Sonix 4 reaL · TXC FrozZyy · iG crazyB10n1cz
Published
#54
245 pts
Rating
0.0850
245 pts recomputed
Depth
×0.962
EMEA
Counting
21
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0850 × 0.962 × 3000 = 245
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 6 / 21 | 7 | 0.137 | +0.12 | 0.145 | 4.8 | 20.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 21 | 5 | 0.098 | +0.12 | 0.105 | 4.8 | 14.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 16 / 21 | 4 | 0.078 | +0.12 | 0.084 | 4.8 | 11.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 16 / 19 | 3 | 0.074 | +0.15 | 0.082 | 4.8 | 11.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 18 / 23 | 0 | 0.000 | +0.57 | 0.000 | 5.4 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 22 / 24 | 2 | 0.018 | -0.01 | 0.017 | 4.6 | 2.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 7 / 24 | 11 | 0.158 | -0.01 | 0.157 | 4.6 | 20.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 4 / 23 | 3 | 0.118 | +0.03 | 0.120 | 4.6 | 15.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 8 / 21 | 2 | 0.069 | +0.09 | 0.073 | 4.6 | 9.6 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 24 / 24 | 6 | 0.053 | +0.45 | 0.074 | 5.1 | 10.9 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 10 / 24 | 2 | 0.061 | +0.45 | 0.084 | 5.1 | 12.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 8 / 24 | 2 | 0.061 | +0.45 | 0.084 | 5.1 | 12.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 22 / 24 | 3 | 0.026 | +0.45 | 0.040 | 5.1 | 5.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 23 | 7 | 0.109 | +0.14 | 0.118 | 4.3 | 14.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 8 / 22 | 1 | 0.057 | +0.19 | 0.065 | 4.3 | 8.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 7 / 22 | 0 | 0.066 | +0.19 | 0.075 | 4.3 | 9.4 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 19 / 21 | 6 | 0.059 | +0.22 | 0.069 | 4.3 | 8.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 16 / 21 | 6 | 0.098 | +0.59 | 0.138 | 4.9 | 19.3 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 17 / 21 | 3 | 0.069 | +0.59 | 0.102 | 4.9 | 14.3 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 13 / 21 | 1 | 0.049 | +0.58 | 0.076 | 4.9 | 10.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 14 / 21 | 2 | 0.059 | +0.60 | 0.090 | 4.9 | 12.6 |
| Total | 10.246 | 100.0 | 245 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 10.246.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.