REDSEC
EMEA

Oil Up

Games
14
Cups
0
Trophies
0
Redline · EMEABreakdown →
#14 551 ptsWorld #30 of 181 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #13 for 1 snapshot Top of the region
549 558 567 576 2026-10-03 — #14, 570 pts 2026-10-03 — #13, 570 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #15, 573 pts 2026-10-03 — #15, 573 pts 2026-10-03 — #16, 573 pts 2026-10-03 — #15, 576 pts 2026-10-03 — #15, 576 pts 2026-10-03 — #14, 576 pts 2026-10-03 — #14, 576 pts 2026-10-03 — #14, 576 pts 2026-10-03 — #14, 576 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #14, 573 pts 2026-10-03 — #14, 549 pts 2026-10-03 — #14, 549 pts 2026-10-03 — #14, 549 pts 2026-10-03 — #14, 549 pts 2026-10-03 — #14, 549 pts 2026-10-03 — #14, 549 pts 2026-10-03 — #14, 549 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-04 — #14, 551 pts 2026-10-05 — #14, 551 pts
2026-10-032026-10-05

Redline breakdown for Oil Up on 2026-10-05

EU #14 · 551 points

Lineup: Cobra · OANHEDA

Published
#14
551 pts
Rating
0.1906
550 pts recomputed
Depth
×0.962
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1906 × 0.962 × 3000 = 550

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G1 T2 ×0.50 0.884 0.50 1.500 0.332 17 / 24 16 0.175 +0.89 0.259 8.6 64.0
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G2 T2 ×0.50 0.884 0.50 1.500 0.332 23 / 24 3 0.026 +0.89 0.059 8.6 14.7
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G3 T2 ×0.50 0.884 0.50 1.500 0.332 19 / 22 6 0.057 +0.96 0.113 8.6 27.9
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G4 T2 ×0.50 0.884 0.50 1.500 0.332 11 / 22 5 0.094 +0.96 0.166 8.6 41.2
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G5 T2 ×0.50 0.884 0.50 1.500 0.332 4 / 20 11 0.214 +1.00 0.315 8.6 77.9
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G6 T2 ×0.50 0.884 0.50 1.500 0.332 11 / 19 2 0.074 +1.00 0.143 8.6 35.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 0.50 1.000 0.221 2 / 23 10 0.245 +0.09 0.253 5.7 41.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 0.50 1.000 0.221 6 / 22 10 0.160 +0.14 0.171 5.7 28.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 0.50 1.000 0.221 15 / 22 6 0.094 +0.14 0.103 5.7 16.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 0.50 1.000 0.221 4 / 21 11 0.206 +0.17 0.220 5.7 36.3
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 0.50 1.125 0.249 5 / 21 10 0.176 +0.54 0.223 6.4 41.3
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 0.50 1.125 0.249 5 / 21 9 0.167 +0.54 0.212 6.4 39.3
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 0.50 1.125 0.249 18 / 21 10 0.098 +0.53 0.133 6.4 24.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 0.50 1.125 0.249 2 / 21 11 0.275 +0.55 0.328 6.4 60.8
Total 3.868 100.0 550

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 3.868.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.