REDSEC
EMEA

No Aim Gang

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#69 165 ptsWorld #160 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #60 for 1 snapshot Top of the region
164 174 185 195 2026-10-03 — #60, 195 pts 2026-10-03 — #61, 192 pts 2026-10-03 — #61, 195 pts 2026-10-03 — #66, 171 pts 2026-10-03 — #66, 174 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 171 pts 2026-10-03 — #69, 164 pts 2026-10-03 — #69, 164 pts 2026-10-03 — #69, 164 pts 2026-10-03 — #69, 164 pts 2026-10-03 — #69, 164 pts 2026-10-03 — #69, 164 pts 2026-10-03 — #69, 164 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-04 — #69, 165 pts 2026-10-05 — #69, 165 pts
2026-10-032026-10-05

Redline breakdown for No Aim Gang on 2026-10-05

EU #69 · 165 points

Lineup: Leo · Lucky_Gilmor · NINJARUS · Rvolve17 · VirTrus · mujgun · nikitakreez

Published
#69
165 pts
Rating
0.0569
164 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0569 × 0.962 × 3000 = 164

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 21 1 0.059 +0.18 0.067 8.8 17.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 21 1 0.010 +0.18 0.012 8.8 3.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 21 9 0.137 +0.18 0.150 8.8 38.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 20 8 0.122 +0.23 0.138 8.8 35.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 23 5 0.082 +0.58 0.118 9.9 33.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 18 / 22 1 0.009 +0.62 0.019 9.9 5.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 22 0 0.038 +0.62 0.063 9.9 17.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 18 / 22 0 0.000 +0.65 0.000 9.9 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 20 / 23 0 0.000 +0.04 0.000 6.3 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 21 / 23 3 0.027 +0.04 0.028 6.3 5.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 20 / 23 0 0.000 +0.04 0.000 6.3 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 15 / 23 1 0.045 +0.04 0.047 6.3 8.5
Total 5.585 100.0 164

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.585.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.