EMEA
No Aim Gang
- Games
- 12
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #60 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for No Aim Gang on 2026-10-05
EU #69 · 165 pointsLineup: Leo · Lucky_Gilmor · NINJARUS · Rvolve17 · VirTrus · mujgun · nikitakreez
Published
#69
165 pts
Rating
0.0569
164 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0569 × 0.962 × 3000 = 164
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 11 / 21 | 1 | 0.059 | +0.18 | 0.067 | 8.8 | 17.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 20 / 21 | 1 | 0.010 | +0.18 | 0.012 | 8.8 | 3.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 21 | 9 | 0.137 | +0.18 | 0.150 | 8.8 | 38.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 20 | 8 | 0.122 | +0.23 | 0.138 | 8.8 | 35.1 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 16 / 23 | 5 | 0.082 | +0.58 | 0.118 | 9.9 | 33.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 18 / 22 | 1 | 0.009 | +0.62 | 0.019 | 9.9 | 5.6 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 16 / 22 | 0 | 0.038 | +0.62 | 0.063 | 9.9 | 17.9 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 18 / 22 | 0 | 0.000 | +0.65 | 0.000 | 9.9 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 20 / 23 | 0 | 0.000 | +0.04 | 0.000 | 6.3 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 21 / 23 | 3 | 0.027 | +0.04 | 0.028 | 6.3 | 5.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 20 / 23 | 0 | 0.000 | +0.04 | 0.000 | 6.3 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 15 / 23 | 1 | 0.045 | +0.04 | 0.047 | 6.3 | 8.5 |
| Total | 5.585 | 100.0 | 164 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 5.585.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.