REDSEC
AMERICAS

Nightmare Logic

Games
14
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#34 354 ptsWorld #75 of 181 · new
RosterSorted by RSR · career
Redline over time 28 snapshots · peak #28 for 1 snapshot Top of the region
225 268 311 354 2026-10-04 — #28, 297 pts 2026-10-04 — #29, 267 pts 2026-10-04 — #29, 258 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #31, 246 pts 2026-10-04 — #32, 225 pts 2026-10-04 — #34, 354 pts 2026-10-04 — #34, 354 pts 2026-10-05 — #34, 354 pts
2026-10-042026-10-05

Redline breakdown for Nightmare Logic on 2026-10-05

AM #34 · 354 points

Lineup: BigPapaNando · IcyEuro · Tiger-McBadass · Venstrati

Published
#34
354 pts
Rating
0.1180
354 pts recomputed
Depth
×1.000
AMERICAS
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1180 × 1.000 × 3000 = 354

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 23 / 24 1 0.009 +0.92 0.026 8.6 6.7
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 24 3 0.026 +0.92 0.061 8.6 15.6
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 22 / 24 2 0.018 +0.92 0.044 8.6 11.4
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 24 4 0.070 +0.92 0.129 8.6 33.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 24 6 0.053 +0.92 0.104 8.6 26.6
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 1 0.009 +0.92 0.026 8.6 6.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 23 6 0.100 -0.05 0.097 5.7 16.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 23 4 0.036 -0.05 0.035 5.7 6.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 9 / 23 7 0.109 -0.05 0.106 5.7 18.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 22 10 0.142 -0.02 0.140 5.7 24.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 2 / 24 8 0.219 +0.43 0.258 6.4 49.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 18 / 24 8 0.070 +0.43 0.093 6.4 18.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 24 12 0.140 +0.43 0.173 6.4 33.4
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 1 / 23 23 0.409 +0.46 0.453 6.4 87.4
Total 8.616 100.0 354

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.616.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.