REDSEC
NAG4 Butcher
Malaysia
APAC

NAG4 Butcher

Games
14
Cups
0
Trophies
0
Redline · APACBreakdown →
#22 197 ptsWorld #141 of 181 · ▲1
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #22 for 60 snapshots Top of the region
197.0 199.7 202.3 205.0 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 205 pts 2026-10-03 — #22, 197 pts 2026-10-03 — #22, 197 pts 2026-10-03 — #22, 197 pts 2026-10-03 — #22, 197 pts 2026-10-03 — #22, 197 pts 2026-10-03 — #22, 197 pts 2026-10-03 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-04 — #22, 197 pts 2026-10-05 — #22, 197 pts
2026-10-032026-10-05

Redline breakdown for NAG4 Butcher on 2026-10-05

AP #22 · 197 points

Lineup: 2j · Bullet · Cap0 · luZ

Published
#22
197 pts
Rating
0.1000
197 pts recomputed
Depth
×0.655
APAC
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1000 × 0.655 × 3000 = 197

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 21 14 0.186 +0.28 0.209 6.1 25.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 13 / 20 1 0.051 +0.34 0.066 6.1 7.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 20 9 0.092 +0.34 0.112 6.1 13.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 20 4 0.082 +0.34 0.101 6.1 12.1
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 19 / 24 7 0.061 +0.55 0.090 8.7 15.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 9 / 24 2 0.061 +0.55 0.090 8.7 15.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 15 / 24 0 0.035 +0.55 0.056 8.7 9.5
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 16 / 24 8 0.105 +0.55 0.144 8.7 24.6
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 23 / 24 1 0.009 +0.55 0.017 8.7 2.9
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 21 / 24 2 0.018 +0.55 0.031 8.7 5.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 22 8 0.113 +0.11 0.120 5.8 13.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 22 5 0.094 +0.11 0.101 5.8 11.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 21 13 0.196 +0.14 0.208 5.8 23.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 21 9 0.127 +0.14 0.137 5.8 15.7
Total 8.034 100.0 197

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.034.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.