EMEA
MTFam
- Games
- 16
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #38 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for MTFam on 2026-10-05
EU #43 · 300 pointsLineup: Akoji · Dark Ice1827 · Dark_skyy18 · Stunner23sof · iRKaM_Haze
Published
#43
300 pts
Rating
0.1040
300 pts recomputed
Depth
×0.962
EMEA
Counting
16
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1040 × 0.962 × 3000 = 300
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 19 / 21 | 0 | 0.000 | +0.16 | 0.000 | 6.0 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 21 | 8 | 0.118 | +0.16 | 0.128 | 6.0 | 22.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 11 / 21 | 4 | 0.088 | +0.16 | 0.097 | 6.0 | 16.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 7 / 20 | 5 | 0.122 | +0.20 | 0.136 | 6.0 | 23.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 22 / 24 | 1 | 0.009 | +0.54 | 0.017 | 6.8 | 3.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 4 / 23 | 7 | 0.155 | +0.55 | 0.200 | 6.8 | 39.2 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 20 / 23 | 0 | 0.000 | +0.55 | 0.000 | 6.8 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 7 / 20 | 2 | 0.092 | +0.67 | 0.137 | 6.8 | 26.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 19 / 24 | 7 | 0.061 | -0.02 | 0.061 | 5.7 | 10.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 3 / 24 | 8 | 0.193 | -0.02 | 0.191 | 5.7 | 31.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 15 / 23 | 2 | 0.055 | +0.02 | 0.056 | 5.7 | 9.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 3 / 21 | 7 | 0.206 | +0.08 | 0.213 | 5.7 | 35.1 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 9 / 24 | 4 | 0.079 | +0.45 | 0.105 | 6.4 | 19.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 8 / 24 | 4 | 0.079 | +0.45 | 0.105 | 6.4 | 19.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 21 / 24 | 2 | 0.018 | +0.45 | 0.028 | 6.4 | 5.1 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 3 / 24 | 5 | 0.167 | +0.45 | 0.204 | 6.4 | 37.8 |
| Total | 8.150 | 100.0 | 300 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 8.150.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.