APAC
MR TEAM
- Games
- 10
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #32 for 60 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for MR TEAM on 2026-10-05
AP #32 · 163 pointsLineup: Mrrang · PandaEyes · Pleumexe MR · T H E P M N
Published
#32
163 pts
Rating
0.0827
163 pts recomputed
Depth
×0.655
APAC
Counting
10
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0827 × 0.655 × 3000 = 163
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 13 / 24 | 3 | 0.061 | +0.56 | 0.091 | 11.5 | 20.6 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 5 / 24 | 6 | 0.123 | +0.56 | 0.165 | 11.5 | 37.4 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 24 / 24 | 0 | 0.000 | +0.56 | 0.000 | 11.5 | 0.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 21 / 24 | 6 | 0.053 | +0.56 | 0.079 | 11.5 | 18.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 13 / 24 | 1 | 0.044 | +0.56 | 0.068 | 11.5 | 15.4 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 22 / 24 | 4 | 0.035 | +0.56 | 0.056 | 11.5 | 12.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 17 / 22 | 7 | 0.104 | +0.12 | 0.111 | 7.7 | 16.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 19 / 22 | 6 | 0.057 | +0.12 | 0.062 | 7.7 | 9.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 8 / 21 | 4 | 0.088 | +0.15 | 0.097 | 7.7 | 14.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 5 / 21 | 3 | 0.108 | +0.15 | 0.117 | 7.7 | 17.7 |
| Total | 6.065 | 100.0 | 163 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 6.065.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.