REDSEC
APAC

MR TEAM

Games
10
Cups
0
Trophies
0
Redline · APACBreakdown →
#32 163 ptsWorld #161 of 181 · ▼4
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #32 for 60 snapshots Top of the region
163.0 165.3 167.7 170.0 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 170 pts 2026-10-03 — #32, 163 pts 2026-10-03 — #32, 163 pts 2026-10-03 — #32, 163 pts 2026-10-03 — #32, 163 pts 2026-10-03 — #32, 163 pts 2026-10-03 — #32, 163 pts 2026-10-03 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-04 — #32, 163 pts 2026-10-05 — #32, 163 pts
2026-10-032026-10-05

Redline breakdown for MR TEAM on 2026-10-05

AP #32 · 163 points

Lineup: Mrrang · PandaEyes · Pleumexe MR · T H E P M N

Published
#32
163 pts
Rating
0.0827
163 pts recomputed
Depth
×0.655
APAC
Counting
10
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0827 × 0.655 × 3000 = 163

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 13 / 24 3 0.061 +0.56 0.091 11.5 20.6
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 5 / 24 6 0.123 +0.56 0.165 11.5 37.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 24 / 24 0 0.000 +0.56 0.000 11.5 0.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 21 / 24 6 0.053 +0.56 0.079 11.5 18.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 13 / 24 1 0.044 +0.56 0.068 11.5 15.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 22 / 24 4 0.035 +0.56 0.056 11.5 12.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 22 7 0.104 +0.12 0.111 7.7 16.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 22 6 0.057 +0.12 0.062 7.7 9.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 21 4 0.088 +0.15 0.097 7.7 14.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 5 / 21 3 0.108 +0.15 0.117 7.7 17.7
Total 6.065 100.0 163

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.065.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.