EMEA
ModernBoys
- Games
- 12
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #64 for 2 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for ModernBoys on 2026-10-05
EU #68 · 165 pointsLineup: BunnyBan · Retardist228 · Shuval · Unichtozhitel · Vyacheclavovich
Published
#68
165 pts
Rating
0.0575
166 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0575 × 0.962 × 3000 = 166
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 21 | 10 | 0.147 | +0.13 | 0.157 | 8.8 | 39.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 18 / 21 | 4 | 0.039 | +0.13 | 0.044 | 8.8 | 11.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 21 | 1 | 0.049 | +0.13 | 0.054 | 8.8 | 13.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 19 | 2 | 0.074 | +0.16 | 0.083 | 8.8 | 21.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 23 / 23 | 1 | 0.009 | +0.04 | 0.010 | 8.3 | 2.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 23 | 2 | 0.055 | +0.04 | 0.056 | 8.3 | 13.5 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 6 / 23 | 5 | 0.109 | +0.04 | 0.112 | 8.3 | 26.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 22 / 23 | 4 | 0.036 | +0.04 | 0.038 | 8.3 | 9.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 16 / 22 | 0 | 0.038 | +0.07 | 0.040 | 7.9 | 9.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 18 / 22 | 0 | 0.000 | +0.14 | 0.000 | 7.9 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 16 / 21 | 4 | 0.078 | +0.16 | 0.087 | 7.9 | 19.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 22 / 22 | 0 | 0.000 | +0.14 | 0.000 | 7.9 | 0.0 |
| Total | 5.604 | 100.0 | 166 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 5.604.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.