REDSEC
AMERICAS

Misclick Militia

Games
11
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#50 243 ptsWorld #120 of 181 · new
RosterSorted by RSR · career
Redline over time 37 snapshots · peak #41 for 2 snapshots Top of the region
147 179 211 243 2026-10-03 — #41, 168 pts 2026-10-03 — #41, 168 pts 2026-10-03 — #44, 147 pts 2026-10-03 — #44, 147 pts 2026-10-04 — #44, 147 pts 2026-10-04 — #43, 147 pts 2026-10-04 — #43, 147 pts 2026-10-04 — #43, 147 pts 2026-10-04 — #42, 159 pts 2026-10-04 — #49, 159 pts 2026-10-04 — #49, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #48, 159 pts 2026-10-04 — #50, 243 pts 2026-10-04 — #50, 243 pts 2026-10-05 — #50, 243 pts
2026-10-032026-10-05

Redline breakdown for Misclick Militia on 2026-10-05

AM #50 · 243 points

Lineup: GravityXIII · MysticEdge03 · SkitZ · Survivor1113 · Xec151

Published
#50
243 pts
Rating
0.0814
244 pts recomputed
Depth
×1.000
AMERICAS
Counting
11
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0814 × 1.000 × 3000 = 244

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 23 7 0.100 +0.20 0.112 9.0 30.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 21 14 0.235 +0.28 0.261 9.0 70.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 21 6 0.098 +0.28 0.116 9.0 31.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 21 5 0.098 +0.28 0.116 9.0 31.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 24 2 0.018 +0.45 0.028 10.1 8.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 19 / 24 1 0.009 +0.45 0.015 10.1 4.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 24 / 24 0 0.000 +0.45 0.000 10.1 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 23 7 0.064 +0.23 0.074 8.5 18.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 24 0 0.000 +0.19 0.000 8.5 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 24 8 0.114 +0.19 0.126 8.5 32.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 24 3 0.061 +0.19 0.070 8.5 17.9
Total 5.497 100.0 244

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.497.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.