LynX
- Games
- 22
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #16 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for LynX on 2026-10-05
EU #20 · 508 pointsLineup: ANJ · Digz · DrHellDog · Jalapeno · joni
Published
#20
508 pts
Rating
0.1765
509 pts recomputed
Depth
×0.962
EMEA
Counting
22
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1765 × 0.962 × 3000 = 509
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 22 | 10 | 0.142 | +0.10 | 0.149 | 4.1 | 17.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 6 / 21 | 2 | 0.088 | +0.12 | 0.095 | 4.1 | 11.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 21 | 5 | 0.098 | +0.12 | 0.105 | 4.1 | 12.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 11 / 21 | 5 | 0.098 | +0.12 | 0.105 | 4.1 | 12.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 15 / 23 | 4 | 0.073 | +0.53 | 0.103 | 4.6 | 13.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 10 / 22 | 1 | 0.057 | +0.56 | 0.085 | 4.6 | 11.4 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 19 / 22 | 0 | 0.000 | +0.56 | 0.000 | 4.6 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 13 / 22 | 5 | 0.085 | +0.59 | 0.122 | 4.6 | 16.4 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 12 / 24 | 4 | 0.079 | +0.90 | 0.140 | 5.6 | 22.4 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 4 / 24 | 15 | 0.219 | +0.90 | 0.308 | 5.6 | 49.5 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 3 / 22 | 7 | 0.198 | +0.97 | 0.293 | 5.6 | 47.1 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 8 / 22 | 13 | 0.170 | +0.97 | 0.261 | 5.6 | 41.9 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G5 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 5 / 20 | 3 | 0.112 | +1.00 | 0.194 | 5.6 | 31.1 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G6 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 10 / 19 | 2 | 0.074 | +1.00 | 0.143 | 5.6 | 22.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 8 / 18 | 4 | 0.100 | +0.14 | 0.108 | 3.7 | 11.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 3 / 18 | 15 | 0.322 | +0.14 | 0.335 | 3.7 | 35.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 1 / 16 | 16 | 0.463 | +0.13 | 0.475 | 3.7 | 50.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 2 / 16 | 17 | 0.415 | +0.13 | 0.427 | 3.7 | 45.7 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 17 / 21 | 0 | 0.039 | +0.50 | 0.059 | 4.2 | 7.1 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 12 / 21 | 2 | 0.069 | +0.50 | 0.096 | 4.2 | 11.5 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 6 / 19 | 8 | 0.160 | +0.49 | 0.200 | 4.2 | 24.1 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 15 / 19 | 3 | 0.074 | +0.49 | 0.102 | 4.2 | 12.3 |
| Total | 11.921 | 100.0 | 509 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 11.921.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.