LORE
- Games
- 20
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #21 for 60 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for LORE on 2026-10-05
AP #21 · 210 pointsLineup: Mosswi · PMKevinRudd · Rice · Wobfish · wingman
Published
#21
210 pts
Rating
0.1073
211 pts recomputed
Depth
×0.655
APAC
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1073 × 0.655 × 3000 = 211
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 12 / 24 | 1 | 0.053 | +0.66 | 0.086 | 6.7 | 11.2 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 22 / 24 | 1 | 0.009 | +0.66 | 0.019 | 6.7 | 2.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 3 / 21 | 10 | 0.235 | +0.27 | 0.260 | 4.5 | 22.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 16 / 20 | 0 | 0.041 | +0.33 | 0.053 | 4.5 | 4.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 2 / 20 | 1 | 0.184 | +0.33 | 0.212 | 4.5 | 18.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 9 / 20 | 3 | 0.082 | +0.33 | 0.101 | 4.5 | 8.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 6 / 23 | 5 | 0.109 | +0.16 | 0.119 | 4.2 | 9.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 10 / 22 | 9 | 0.132 | +0.21 | 0.147 | 4.2 | 12.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 22 | 6 | 0.094 | +0.21 | 0.107 | 4.2 | 8.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 20 / 21 | 0 | 0.000 | +0.24 | 0.000 | 4.2 | 0.0 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 21 / 24 | 0 | 0.000 | +0.48 | 0.000 | 6.0 | 0.0 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 4 / 24 | 1 | 0.096 | +0.48 | 0.128 | 6.0 | 15.0 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 6 / 24 | 3 | 0.088 | +0.48 | 0.117 | 6.0 | 13.8 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 11 / 24 | 3 | 0.070 | +0.48 | 0.096 | 6.0 | 11.4 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 8 / 23 | 4 | 0.082 | +0.49 | 0.111 | 6.0 | 13.1 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 2 / 21 | 5 | 0.216 | +0.59 | 0.271 | 6.0 | 31.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 18 / 22 | 3 | 0.028 | -0.08 | 0.026 | 4.0 | 2.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 2 / 22 | 1 | 0.170 | -0.08 | 0.164 | 4.0 | 12.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 6 / 22 | 6 | 0.123 | -0.08 | 0.118 | 4.0 | 9.3 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 18 / 22 | 3 | 0.028 | -0.08 | 0.026 | 4.0 | 2.1 |
| Total | 11.059 | 100.0 | 211 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 11.059.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.