REDSEC
AMERICAS

LootGoblins

Games
18
Cups
0
Trophies
0
Redline · EMEABreakdown →
#17 522 ptsWorld #36 of 181 · new
RosterSorted by RSR · career
Redline over time 55 snapshots · peak #15 for 1 snapshot Top of the region
522 541 560 579 2026-10-03 — #15, 579 pts 2026-10-03 — #17, 561 pts 2026-10-03 — #18, 534 pts 2026-10-03 — #18, 534 pts 2026-10-03 — #18, 534 pts 2026-10-03 — #18, 534 pts 2026-10-03 — #18, 534 pts 2026-10-03 — #16, 549 pts 2026-10-03 — #16, 549 pts 2026-10-03 — #16, 549 pts 2026-10-03 — #16, 549 pts 2026-10-03 — #16, 549 pts 2026-10-03 — #16, 549 pts 2026-10-03 — #16, 549 pts 2026-10-03 — #16, 549 pts 2026-10-03 — #16, 526 pts 2026-10-03 — #16, 526 pts 2026-10-03 — #16, 526 pts 2026-10-03 — #16, 526 pts 2026-10-03 — #16, 526 pts 2026-10-03 — #16, 526 pts 2026-10-03 — #16, 526 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-04 — #17, 522 pts 2026-10-05 — #17, 522 pts
2026-10-032026-10-05

Redline breakdown for LootGoblins on 2026-10-05

EU #17 · 522 points

Lineup: Aywah21 · Jambalaya · Monkaaa · Pr3D8OR · Rick Whitman · Tr1ckzen · XxShooterxX · koortizol

Published
#17
522 pts
Rating
0.1810
522 pts recomputed
Depth
×0.962
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1810 × 0.962 × 3000 = 522

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 24 7 0.149 +1.00 0.240 8.6 59.4
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 10 / 24 5 0.088 +1.00 0.161 8.6 39.9
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 6 / 24 1 0.070 +1.00 0.136 8.6 33.7
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 23 5 0.045 +1.00 0.098 8.6 24.4
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 9 / 22 5 0.094 +1.00 0.170 8.6 42.1
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 8 / 21 10 0.147 +1.00 0.237 8.6 58.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 21 8 0.118 +0.12 0.125 5.7 20.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 21 8 0.118 +0.12 0.125 5.7 20.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 21 15 0.284 +0.12 0.295 5.7 48.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 20 19 0.367 +0.16 0.383 5.7 63.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 19 / 23 5 0.045 +0.53 0.068 6.4 12.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 3 / 22 11 0.236 +0.56 0.289 6.4 53.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 15 / 22 5 0.085 +0.56 0.120 6.4 22.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 10 / 22 4 0.085 +0.59 0.122 6.4 22.6
Total 8.616 100.0 522

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.616.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.